Interruptions detection in video conferences
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Abstract (arXiv)
In recent years, video conferencing (VC) popularity has skyrocketed for a wide range of activities. As a result, the number of VC users surged sharply. The sharp increase in VC usage has been accompanied by various newly emerging privacy and security challenges. VC meetings became a target for various security attacks, such as Zoombombing. Other VC-related challenges also emerged. For example, during COVID lockdowns, educators had to teach in online environments struggling with keeping students engaged for extended periods. In parallel, the amount of available VC videos has grown exponentially. Thus, users and companies are limited in finding abnormal segments in VC meetings within the converging volumes of data. Such abnormal events that affect most meeting participants may be indicators of interesting points in time, including security attacks or other changes in meeting climate, like someone joining a meeting or sharing a dramatic content. Here, we present a novel algorithm for detecting abnormal events in VC data. We curated VC publicly available recordings, including meetings with interruptions. We analyzed the videos using our algorithm, extracting time windows where abnormal occurrences were detected. Our algorithm is a pipeline that combines multiple methods in several steps to detect users' faces in each video frame, track face locations during the meeting and generate vector representations of a facial expression for each face in each frame. Vector representations are used to monitor changes in facial expressions throughout the meeting for each participant. The overall change in meeting climate is quantified using those parameters across all participants, and translating them into event anomaly detection. This is the first open pipeline for automatically detecting anomaly events in VC meetings. Our model detects abnormal events with 92.3% precision over the collected dataset.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 53 references that are in the map. First posted on arXiv 25 Feb 2023.
Builds on
17 of 53 references.
References · 17
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5 more
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