mlsanityData to 7 Oct 2026

Playing the Werewolf game with artificial intelligence for language understanding

arXiv 2302.10646 ↗First posted 21 Feb 2023cs.AI cs.CLcited by 16

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Abstract (arXiv)

The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false information, and the behavior of artificial intelligence (AI) in such a situation has not been widely investigated. The purpose of this study is to develop an AI agent that can play Werewolf through natural language conversations. First, we collected game logs from 15 human players. Next, we fine-tuned a Transformer-based pretrained language model to construct a value network that can predict a posterior probability of winning a game at any given phase of the game and given a candidate for the next action. We then developed an AI agent that can interact with humans and choose the best voting target on the basis of its probability from the value network. Lastly, we evaluated the performance of the agent by having it actually play the game with human players. We found that our AI agent, Deep Wolf, could play Werewolf as competitively as average human players in a villager or a betrayer role, whereas Deep Wolf was inferior to human players in a werewolf or a seer role. These results suggest that current language models have the capability to suspect what others are saying, tell a lie, or detect lies in conversations.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 2 of its 11 references that are in the map. First posted on arXiv 21 Feb 2023.

Builds on

2 of 11 references.

References · 2

  1. 2019RoBERTa: A Robustly Optimized BERT Pretraining Approachcited by 13,266
  2. 2020Longformer: The Long-Document Transformercited by 3,362

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 5; 2025: 3; 2026: 4.

16 papers.

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  1. 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,422
  2. 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
  3. 2023AI Deception: A Survey of Examples, Risks, and Potential Solutionscited by 185
  4. 2023Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplationcited by 102
  5. 2024Enhance Reasoning for Large Language Models in the Game Werewolfcited by 44
  6. 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 42
  7. 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarioscited by 23
  8. 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolfcited by 22
  9. 2025Beyond Survival: Evaluating LLMs in Social Deduction Games with Human-Aligned Strategiescited by 9
  10. 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafiacited by 7
  11. 2025MIRAGE: Exploring How Large Language Models Perform in Complex Social Interactive Environmentscited by 6
  12. 2024Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategiescited by 3
4 more
  1. 2026QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agentscited by 3
  2. 2026MARO: Learning Stronger Reasoning from Social Interactioncited by 1
  3. 2026Revac: A Social Deduction Reasoning Agentcited by 0
  4. 2026Belief Without Behavior: Measuring the Translation of Theory of Mind into Coordinated Social Action in Vision-Language Modelscited by 0