Near-Optimal Adversarial Reinforcement Learning with Switching Costs
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Abstract (arXiv)
Switching costs, which capture the costs for changing policies, are regarded as a critical metric in reinforcement learning (RL), in addition to the standard metric of losses (or rewards). However, existing studies on switching costs (with a coefficient β that is strictly positive and is independent of T) have mainly focused on static RL, where the loss distribution is assumed to be fixed during the learning process, and thus practical scenarios where the loss distribution could be non-stationary or even adversarial are not considered. While adversarial RL better models this type of practical scenarios, an open problem remains: how to develop a provably efficient algorithm for adversarial RL with switching costs? This paper makes the first effort towards solving this problem. First, we provide a regret lower-bound that shows that the regret of any algorithm must be larger than tildeOmega( ( H S A )1/3 T2/3 ), where T, S, A and H are the number of episodes, states, actions and layers in each episode, respectively. Our lower bound indicates that, due to the fundamental challenge of switching costs in adversarial RL, the best achieved regret (whose dependency on T is tildeO(√T)) in static RL with switching costs (as well as adversarial RL without switching costs) is no longer achievable. Moreover, we propose two novel switching-reduced algorithms with regrets that match our lower bound when the transition function is known, and match our lower bound within a small factor of tildeO( H1/3 ) when the transition function is unknown. Our regret analysis demonstrates the near-optimal performance of them.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 32 of its 52 references that are in the map. First posted on arXiv 8 Feb 2023.
Builds on
32 of 52 references.
References · 32
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20 more
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Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 0; 2026: 2.
4 papers.
- 2024Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraintscited by 3
- 2023Near-Optimal Partially Observable Reinforcement Learning with Partial Online State Informationcited by 0
- 2026Bi-Level Online Provisioning and Scheduling with Switching Costs and Cross-Level Constraintscited by 0
- 2026A Queueing-Theoretic Framework for Dynamic Attack Surfaces: Data-Integrated Risk Analysis and Adaptive Defensecited by 0
- 2026A Queueing-Theoretic Framework for Dynamic Attack Surfaces: Data-Integrated Risk Analysis and Adaptive Defense12 Apr 2026
- 2026Bi-Level Online Provisioning and Scheduling with Switching Costs and Cross-Level Constraints26 Jan 2026
- 2024Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints2 Feb 2024
- 2023Near-Optimal Partially Observable Reinforcement Learning with Partial Online State Information14 Jun 2023