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Neighboring State-based Exploration for Reinforcement Learning

arXiv 2212.10712 ↗First posted 21 Dec 2022cs.LG cs.AIcited by 0

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Abstract (arXiv)

Reinforcement Learning is a powerful tool to model decision-making processes. However, it relies on an exploration-exploitation trade-off that remains an open challenge for many tasks. In this work, we study neighboring state-based, model-free exploration led by the intuition that, for an early-stage agent, considering actions derived from a bounded region of nearby states may lead to better actions when exploring. We propose two algorithms that choose exploratory actions based on a survey of nearby states, and find that one of our methods, ρ-explore, consistently outperforms the Double DQN baseline in an discrete environment by 49% in terms of Eval Reward Return.

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 8 of its 10 references that are in the map. First posted on arXiv 21 Dec 2022.

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References · 8

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,221
  2. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,710
  3. 2016OpenAI Gymcited by 1,694
  4. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  5. 2018Provably Efficient Maximum Entropy Explorationcited by 240
  6. 2017Parameter Space Noise for Explorationcited by 158
  7. 2022Exploration in Deep Reinforcement Learning: A Surveycited by 158
  8. 2021Evading Adversarial Example Detection Defenses with Orthogonal Projected Gradient Descentcited by 34

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