Neighboring State-based Exploration for Reinforcement Learning
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Abstract (arXiv)
Reinforcement Learning is a powerful tool to model decision-making processes. However, it relies on an exploration-exploitation trade-off that remains an open challenge for many tasks. In this work, we study neighboring state-based, model-free exploration led by the intuition that, for an early-stage agent, considering actions derived from a bounded region of nearby states may lead to better actions when exploring. We propose two algorithms that choose exploratory actions based on a survey of nearby states, and find that one of our methods, ρ-explore, consistently outperforms the Double DQN baseline in an discrete environment by 49% in terms of Eval Reward Return.
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References · 8
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,221
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,710
- 2016OpenAI Gymcited by 1,694
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
- 2018Provably Efficient Maximum Entropy Explorationcited by 240
- 2017Parameter Space Noise for Explorationcited by 158
- 2022Exploration in Deep Reinforcement Learning: A Surveycited by 158
- 2021Evading Adversarial Example Detection Defenses with Orthogonal Projected Gradient Descentcited by 34
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