Where Will Players Move Next? Dynamic Graphs and Hierarchical Fusion for Movement Forecasting in Badminton
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Abstract (arXiv)
Sports analytics has captured increasing attention since analysis of the various data enables insights for training strategies, player evaluation, etc. In this paper, we focus on predicting what types of returning strokes will be made, and where players will move to based on previous strokes. As this problem has not been addressed to date, movement forecasting can be tackled through sequence-based and graph-based models by formulating as a sequence prediction task. However, existing sequence-based models neglect the effects of interactions between players, and graph-based models still suffer from multifaceted perspectives on the next movement. Moreover, there is no existing work on representing strategic relations among players' shot types and movements. To address these challenges, we first introduce the procedure of the Player Movements (PM) graph to exploit the structural movements of players with strategic relations. Based on the PM graph, we propose a novel Dynamic Graphs and Hierarchical Fusion for Movement Forecasting model (DyMF) with interaction style extractors to capture the mutual interactions of players themselves and between both players within a rally, and dynamic players' tactics across time. In addition, hierarchical fusion modules are designed to incorporate the style influence of both players and rally interactions. Extensive experiments show that our model empirically outperforms both sequence- and graph-based methods and demonstrate the practical usage of movement forecasting.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 14 of its 44 references that are in the map. First posted on arXiv 22 Nov 2022.
Builds on
14 of 44 references.
References · 14
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Citing papers per year: 2023: 6; 2024: 1; 2025: 1; 2026: 2.
10 papers.
- 2023ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysiscited by 15
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2025Action Anticipation from SoccerNet Football Video Broadcastscited by 9
- 2023Benchmarking Stroke Forecasting with Stroke-Level Badminton Datasetcited by 8
- 2023PlayBest: Professional Basketball Player Behavior Synthesis via Planning with Diffusioncited by 3
- 2023ShuttleSHAP: A Turn-Based Feature Attribution Approach for Analyzing Forecasting Models in Badmintoncited by 2
- 2024Offline Imitation of Badminton Player Behavior via Experiential Contexts and Brownian Motioncited by 1
- 2026ShuttleEnv: An Interactive Data-Driven RL Environment for Badminton Strategy Modelingcited by 1
- 2026BFMD: A Full-Match Badminton Dense Dataset for Dense Shot Captioningcited by 1
- 2023MuLMINet: Multi-Layer Multi-Input Transformer Network with Weighted Losscited by 0
- 2026BFMD: A Full-Match Badminton Dense Dataset for Dense Shot Captioning26 Mar 2026
- 2026ShuttleEnv: An Interactive Data-Driven RL Environment for Badminton Strategy Modeling18 Mar 2026
- 2025Action Anticipation from SoccerNet Football Video Broadcasts16 Apr 2025
- 2024Offline Imitation of Badminton Player Behavior via Experiential Contexts and Brownian Motion19 Mar 2024
- 2023ShuttleSHAP: A Turn-Based Feature Attribution Approach for Analyzing Forecasting Models in Badminton18 Dec 2023
- 2023MuLMINet: Multi-Layer Multi-Input Transformer Network with Weighted Loss17 Jul 2023
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023
- 2023Benchmarking Stroke Forecasting with Stroke-Level Badminton Dataset27 Jun 2023
- 2023ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysis8 Jun 2023
- 2023PlayBest: Professional Basketball Player Behavior Synthesis via Planning with Diffusion7 Jun 2023