mlsanityData to 7 Oct 2026

H-SAUR: Hypothesize, Simulate, Act, Update, and Repeat for Understanding Object Articulations from Interactions

arXiv 2210.12521 ↗First posted 22 Oct 2022cs.RO cs.AI cs.CVcited by 3

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Abstract (arXiv)

The world is filled with articulated objects that are difficult to determine how to use from vision alone, e.g., a door might open inwards or outwards. Humans handle these objects with strategic trial-and-error: first pushing a door then pulling if that doesn't work. We enable these capabilities in autonomous agents by proposing "Hypothesize, Simulate, Act, Update, and Repeat" (H-SAUR), a probabilistic generative framework that simultaneously generates a distribution of hypotheses about how objects articulate given input observations, captures certainty over hypotheses over time, and infer plausible actions for exploration and goal-conditioned manipulation. We compare our model with existing work in manipulating objects after a handful of exploration actions, on the PartNet-Mobility dataset. We further propose a novel PuzzleBoxes benchmark that contains locked boxes that require multiple steps to solve. We show that the proposed model significantly outperforms the current state-of-the-art articulated object manipulation framework, despite using zero training data. We further improve the test-time efficiency of H-SAUR by integrating a learned prior from learning-based vision models.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 23 of its 34 references that are in the map. First posted on arXiv 22 Oct 2022.

Builds on

23 of 34 references.

References · 23

  1. 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,861
  2. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
  3. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
  4. 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 745
  5. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  6. 2020Transporter Networks: Rearranging the Visual World for Robotic Manipulationcited by 342
  7. 2019Learning Latent Plans from Playcited by 310
  8. 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 179
  9. 2020OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learningcited by 164
  10. 2019Category-Level Articulated Object Pose Estimationcited by 158
  11. 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 152
  12. 2019Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapescited by 117
11 more
  1. 2021VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objectscited by 78
  2. 2016Interactive Perception: Leveraging Action in Perception and Perception in Actioncited by 77
  3. 2021Demonstration-Guided Reinforcement Learning with Learned Skillscited by 73
  4. 2021UMPNet: Universal Manipulation Policy Network for Articulated Objectscited by 64
  5. 2019Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoningcited by 60
  6. 2021AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-shot Interactionscited by 56
  7. 2014A Probabilistic Framework for Learning Kinematic Models of Articulated Objectscited by 40
  8. 2019DoorGym: A Scalable Door Opening Environment And Baseline Agentcited by 26
  9. 2022Category-Independent Articulated Object Tracking with Factor Graphscited by 24
  10. 2016Probabilistic Articulated Real-Time Tracking for Robot Manipulationcited by 13
  11. 2020Learning to Play by Imitating Humanscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 1; 2026: 1.

3 papers.