mlsanityData to 14 Oct 2026

Transformer-based Action recognition in hand-object interacting scenarios

arXiv 2210.11387 ↗First posted 20 Oct 2022cs.CVcited by 2

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Abstract (arXiv)

This report describes the 2nd place solution to the ECCV 2022 Human Body, Hands, and Activities (HBHA) from Egocentric and Multi-view Cameras Challenge: Action Recognition. This challenge aims to recognize hand-object interaction in an egocentric view. We propose a framework that estimates keypoints of two hands and an object with a Transformer-based keypoint estimator and recognizes actions based on the estimated keypoints. We achieved a top-1 accuracy of 87.19% on the testset.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 14 of its 17 references that are in the map. First posted on arXiv 20 Oct 2022.

Builds on

14 of 17 references.

References · 14

  1. 2020End-to-End Object Detection with Transformerscited by 7,414
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  4. 2018SlowFast Networks for Video Recognitioncited by 1,867
  5. 2021ViViT: A Video Vision Transformercited by 1,620
  6. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  7. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  8. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  9. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  10. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
  11. 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 141
  12. 2019Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Renderingcited by 115
2 more
  1. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 96
  2. 2018Augmented Skeleton Space Transfer for Depth-based Hand Pose Estimationcited by 15

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Citing papers per year: 2023: 1; 2024: 1.

2 papers.