mlsanityData to 7 Oct 2026

Persistent Rule-based Interactive Reinforcement Learning

arXiv 2102.02441 ↗First posted 4 Feb 2021cs.AI cs.MAcited by 5

Not on the map. Why?

Abstract (arXiv)

Interactive reinforcement learning has allowed speeding up the learning process in autonomous agents by including a human trainer providing extra information to the agent in real-time. Current interactive reinforcement learning research has been limited to real-time interactions that offer relevant user advice to the current state only. Additionally, the information provided by each interaction is not retained and instead discarded by the agent after a single-use. In this work, we propose a persistent rule-based interactive reinforcement learning approach, i.e., a method for retaining and reusing provided knowledge, allowing trainers to give general advice relevant to more than just the current state. Our experimental results show persistent advice substantially improves the performance of the agent while reducing the number of interactions required for the trainer. Moreover, rule-based advice shows similar performance impact as state-based advice, but with a substantially reduced interaction count.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 9 of its 69 references that are in the map. First posted on arXiv 4 Feb 2021.

Builds on

9 of 69 references.

References · 9

  1. 2019Towards Practical Multi-Object Manipulation using Relational Reinforcement Learningcited by 54
  2. 2020A Conceptual Framework for Externally-influenced Agents: An Assisted Reinforcement Learning Reviewcited by 15
  3. 2020Deep Reinforcement Learning with Interactive Feedback in a Human-Robot Environmentcited by 10
  4. 2018Multi-modal Feedback for Affordance-driven Interactive Reinforcement Learningcited by 9
  5. 2019Improving interactive reinforcement learning: What makes a good teacher?cited by 8
  6. 2020Human Engagement Providing Evaluative and Informative Advice for Interactive Reinforcement Learningcited by 7
  7. 2020iCub: Learning Emotion Expressions using Human Rewardcited by 4
  8. 2020Unmanned Aerial Vehicle Control Through Domain-based Automatic Speech Recognitioncited by 4
  9. 2013Multiple decision treescited by 3

Built on by

Cited by year

Citing papers per year: 2022: 3; 2023: 1; 2024: 0; 2025: 1.

5 papers.