Unified Algorithms for RL with Decision-Estimation Coefficients: PAC, Reward-Free, Preference-Based Learning, and Beyond
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Abstract (arXiv)
Modern Reinforcement Learning (RL) is more than just learning the optimal policy; Alternative learning goals such as exploring the environment, estimating the underlying model, and learning from preference feedback are all of practical importance. While provably sample-efficient algorithms for each specific goal have been proposed, these algorithms often depend strongly on the particular learning goal and thus admit different structures correspondingly. It is an urging open question whether these learning goals can rather be tackled by a single unified algorithm. We make progress on this question by developing a unified algorithm framework for a large class of learning goals, building on the Decision-Estimation Coefficient (DEC) framework. Our framework handles many learning goals such as no-regret RL, PAC RL, reward-free learning, model estimation, and preference-based learning, all by simply instantiating the same generic complexity measure called "Generalized DEC", and a corresponding generic algorithm. The generalized DEC also yields a sample complexity lower bound for each specific learning goal. As applications, we propose "decouplable representation" as a natural sufficient condition for bounding generalized DECs, and use it to obtain many new sample-efficient results (and recover existing results) for a wide range of learning goals and problem classes as direct corollaries. Finally, as a connection, we re-analyze two existing optimistic model-based algorithms based on Posterior Sampling and Maximum Likelihood Estimation, showing that they enjoy sample complexity bounds under similar structural conditions as the DEC.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Sep 2022.
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Citing papers per year: 2023: 3; 2024: 3; 2025: 3; 2026: 1.
10 papers.
- 2023Lower Bounds for Learning in Revealing POMDPscited by 15
- 2024Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnabilitycited by 12
- 2025Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limitscited by 7
- 2023Posterior Sampling for Competitive RL: Function Approximation and Partial Observationcited by 3
- 2024Near-Optimal Learning and Planning in Separated Latent MDPscited by 3
- 2023Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Gamescited by 2
- 2024Beating Adversarial Low-Rank MDPs with Unknown Transition and Bandit Feedbackcited by 2
- 2025Statistical and Algorithmic Foundations of Reinforcement Learningcited by 2
- 2025An Improved Model-Free Decision-Estimation Coefficient with Applications in Adversarial MDPscited by 2
- 2026The Sample Complexity of Multiclass and Sparse Contextual Banditscited by 1
- 2026The Sample Complexity of Multiclass and Sparse Contextual Bandits28 May 2026
- 2025An Improved Model-Free Decision-Estimation Coefficient with Applications in Adversarial MDPs10 Oct 2025
- 2025Statistical and Algorithmic Foundations of Reinforcement Learning19 Jul 2025
- 2025Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits26 May 2025
- 2024Beating Adversarial Low-Rank MDPs with Unknown Transition and Bandit Feedback11 Nov 2024
- 2024Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnability7 Oct 2024
- 2024Near-Optimal Learning and Planning in Separated Latent MDPs12 Jun 2024
- 2023Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games8 Dec 2023
- 2023Posterior Sampling for Competitive RL: Function Approximation and Partial Observation30 Oct 2023
- 2023Lower Bounds for Learning in Revealing POMDPs2 Feb 2023