3D Cartoon Face Generation with Controllable Expressions from a Single GAN Image
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Abstract (arXiv)
In this paper, we investigate an open research task of generating 3D cartoon face shapes from single 2D GAN generated human faces and without 3D supervision, where we can also manipulate the facial expressions of the 3D shapes. To this end, we discover the semantic meanings of StyleGAN latent space, such that we are able to produce face images of various expressions, poses, and lighting conditions by controlling the latent codes. Specifically, we first finetune the pretrained StyleGAN face model on the cartoon datasets. By feeding the same latent codes to face and cartoon generation models, we aim to realize the translation from 2D human face images to cartoon styled avatars. We then discover semantic directions of the GAN latent space, in an attempt to change the facial expressions while preserving the original identity. As we do not have any 3D annotations for cartoon faces, we manipulate the latent codes to generate images with different poses and lighting conditions, such that we can reconstruct the 3D cartoon face shapes. We validate the efficacy of our method on three cartoon datasets qualitatively and quantitatively.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 42 of its 52 references that are in the map. First posted on arXiv 29 Jul 2022.
Builds on
42 of 52 references.
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Built on by
Citing papers per year: 2022: 1; 2023: 0; 2024: 1.
2 papers.
- 2022Face Generation and Editing with StyleGAN: A Surveycited by 27
- 2024ToonAging: Face Re-Aging upon Artistic Portrait Style Transfercited by 2
- 2024ToonAging: Face Re-Aging upon Artistic Portrait Style Transfer5 Feb 2024
- 2022Face Generation and Editing with StyleGAN: A Survey18 Dec 2022