CGAR: Critic Guided Action Redistribution in Reinforcement Leaning
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Abstract (arXiv)
Training a game-playing reinforcement learning agent requires multiple interactions with the environment. Ignorant random exploration may cause a waste of time and resources. It's essential to alleviate such waste. As discussed in this paper, under the settings of the off-policy actor critic algorithms, we demonstrate that the critic can bring more expected discounted rewards than or at least equal to the actor. Thus, the Q value predicted by the critic is a better signal to redistribute the action originally sampled from the policy distribution predicted by the actor. This paper introduces the novel Critic Guided Action Redistribution (CGAR) algorithm and tests it on the OpenAI MuJoCo tasks. The experimental results demonstrate that our method improves the sample efficiency and achieves state-of-the-art performance. Our code can be found at https://github.com/tairanhuang/CGAR.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 18 references that are in the map. First posted on arXiv 23 Jun 2022.
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References · 9
- 2015Distilling the Knowledge in a Neural Networkcited by 10,324
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2018DeepMind Control Suitecited by 956
- 2017Reinforcement Learning with Deep Energy-Based Policiescited by 669
- 2019Improved Knowledge Distillation via Teacher Assistantcited by 573
- 2019On the Efficacy of Knowledge Distillationcited by 381
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
- 2020Towards Playing Full MOBA Games with Deep Reinforcement Learningcited by 78
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