mlsanityData to 14 Oct 2026

BEHAVIOR in Habitat 2.0: Simulator-Independent Logical Task Description for Benchmarking Embodied AI Agents

arXiv 2206.06489 ↗First posted 13 Jun 2022cs.AI cs.CV cs.ROcited by 2

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Abstract (arXiv)

Robots excel in performing repetitive and precision-sensitive tasks in controlled environments such as warehouses and factories, but have not been yet extended to embodied AI agents providing assistance in household tasks. Inspired by the catalyzing effect that benchmarks have played in the AI fields such as computer vision and natural language processing, the community is looking for new benchmarks for embodied AI. Prior work in embodied AI benchmark defines tasks using a different formalism, often specific to one environment, simulator or domain, making it hard to develop general and comparable solutions. In this work, we bring a subset of BEHAVIOR activities into Habitat 2.0 to benefit from its fast simulation speed, as a first step towards demonstrating the ease of adapting activities defined in the logic space into different simulators.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 12 of its 15 references that are in the map. First posted on arXiv 13 Jun 2022.

Builds on

12 of 15 references.

References · 12

  1. 2018GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understandingcited by 4,899
  2. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
  3. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 783
  4. 2019RLBench: The Robot Learning Benchmark & Learning Environmentcited by 689
  5. 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 575
  6. 2020robosuite: A Modular Simulation Framework and Benchmark for Robot Learningcited by 511
  7. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
  8. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
  9. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 194
  10. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
  11. 2020Rearrangement: A Challenge for Embodied AIcited by 155
  12. 2021Visual Room Rearrangementcited by 102

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Citing papers per year: 2026: 2.

2 papers.