mlsanityData to 7 Oct 2026

Social Network Structure Shapes Innovation: Experience-sharing in RL with SAPIENS

arXiv 2206.05060 ↗First posted 10 Jun 2022cs.AI cs.MA cs.SIcited by 10

Not on the map. Why?

Abstract (arXiv)

Human culture relies on innovation: our ability to continuously explore how existing elements can be combined to create new ones. Innovation is not solitary, it relies on collective search and accumulation. Reinforcement learning (RL) approaches commonly assume that fully-connected groups are best suited for innovation. However, human laboratory and field studies have shown that hierarchical innovation is more robustly achieved by dynamic social network structures. In dynamic settings, humans oscillate between innovating individually or in small clusters, and then sharing outcomes with others. To our knowledge, the role of social network structure on innovation has not been systematically studied in RL. Here, we use a multi-level problem setting (WordCraft), with three different innovation tasks to test the hypothesis that the social network structure affects the performance of distributed RL algorithms. We systematically design networks of DQNs sharing experiences from their replay buffers in varying structures (fully-connected, small world, dynamic, ring) and introduce a set of behavioral and mnemonic metrics that extend the classical reward-focused evaluation framework of RL. Comparing the level of innovation achieved by different social network structures across different tasks shows that, first, consistent with human findings, experience sharing within a dynamic structure achieves the highest level of innovation in tasks with a deceptive nature and large search spaces. Second, experience sharing is not as helpful when there is a single clear path to innovation. Third, the metrics we propose, can help understand the success of different social network structures on different tasks, with the diversity of experiences on an individual and group level lending crucial insights.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 22 of its 49 references that are in the map. First posted on arXiv 10 Jun 2022.

Builds on

22 of 49 references.

References · 22

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  4. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  5. 2015Prioritized Experience Replaycited by 1,070
  6. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  7. 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 380
  8. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  9. 2018Distributed Prioritized Experience Replaycited by 260
  10. 2020First return, then explorecited by 256
  11. 2020Reinforcement Learning for Combinatorial Optimization: A Surveycited by 235
  12. 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
10 more
  1. 2018Graph Convolutional Reinforcement Learningcited by 148
  2. 2020Shared Experience Actor-Critic for Multi-Agent Reinforcement Learningcited by 114
  3. 2015Massively Parallel Methods for Deep Reinforcement Learningcited by 80
  4. 2019Autocurricula and the Emergence of Innovation from Social Interaction: A Manifesto for Multi-Agent Intelligence Researchcited by 58
  5. 2019Off-Policy Actor-Critic with Shared Experience Replaycited by 39
  6. 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
  7. 2020WordCraft: An Environment for Benchmarking Commonsense Agentscited by 13
  8. 2019Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Gamescited by 4
  9. 2020Reinforcement Communication Learning in Different Social Network Structurescited by 2
  10. 2019Experience Sharing Between Cooperative Reinforcement Learning Agentscited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 0; 2024: 6; 2025: 1; 2026: 2.

10 papers.