mlsanityData to 7 Oct 2026

Discrete State-Action Abstraction via the Successor Representation

arXiv 2206.03467 ↗First posted 7 Jun 2022cs.AI cs.LG cs.ROcited by 1

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Abstract (arXiv)

While the difficulty of reinforcement learning problems is typically related to the complexity of their state spaces, Abstraction proposes that solutions often lie in simpler underlying latent spaces. Prior works have focused on learning either a continuous or dense abstraction, or require a human to provide one. Information-dense representations capture features irrelevant for solving tasks, and continuous spaces can struggle to represent discrete objects. In this work we automatically learn a sparse discrete abstraction of the underlying environment. We do so using a simple end-to-end trainable model based on the successor representation and max-entropy regularization. We describe an algorithm to apply our model, named Discrete State-Action Abstraction (DSAA), which computes an action abstraction in the form of temporally extended actions, i.e., Options, to transition between discrete abstract states. Empirically, we demonstrate the effects of different exploration schemes on our resulting abstraction, and show that it is efficient for solving downstream tasks.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 20 of its 34 references that are in the map. First posted on arXiv 7 Jun 2022.

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20 of 34 references.

References · 20

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8 more
  1. 2016Deep Successor Reinforcement Learningcited by 72
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