mlsanityData to 7 Oct 2026

Byzantine-Robust Online and Offline Distributed Reinforcement Learning

arXiv 2206.00165 ↗First posted 1 Jun 2022cs.LG cs.DC stat.MLcited by 13

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Abstract (arXiv)

We consider a distributed reinforcement learning setting where multiple agents separately explore the environment and communicate their experiences through a central server. However, α-fraction of agents are adversarial and can report arbitrary fake information. Critically, these adversarial agents can collude and their fake data can be of any sizes. We desire to robustly identify a near-optimal policy for the underlying Markov decision process in the presence of these adversarial agents. Our main technical contribution is Weighted-Clique, a novel algorithm for the robust mean estimation from batches problem, that can handle arbitrary batch sizes. Building upon this new estimator, in the offline setting, we design a Byzantine-robust distributed pessimistic value iteration algorithm; in the online setting, we design a Byzantine-robust distributed optimistic value iteration algorithm. Both algorithms obtain near-optimal sample complexities and achieve superior robustness guarantee than prior works.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 39 of its 58 references that are in the map. First posted on arXiv 1 Jun 2022.

Builds on

39 of 58 references.

References · 39

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27 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 5; 2024: 4; 2025: 2; 2026: 1.

13 papers.

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