Byzantine-Robust Online and Offline Distributed Reinforcement Learning
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Abstract (arXiv)
We consider a distributed reinforcement learning setting where multiple agents separately explore the environment and communicate their experiences through a central server. However, α-fraction of agents are adversarial and can report arbitrary fake information. Critically, these adversarial agents can collude and their fake data can be of any sizes. We desire to robustly identify a near-optimal policy for the underlying Markov decision process in the presence of these adversarial agents. Our main technical contribution is Weighted-Clique, a novel algorithm for the robust mean estimation from batches problem, that can handle arbitrary batch sizes. Building upon this new estimator, in the offline setting, we design a Byzantine-robust distributed pessimistic value iteration algorithm; in the online setting, we design a Byzantine-robust distributed optimistic value iteration algorithm. Both algorithms obtain near-optimal sample complexities and achieve superior robustness guarantee than prior works.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 39 of its 58 references that are in the map. First posted on arXiv 1 Jun 2022.
Builds on
39 of 58 references.
References · 39
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27 more
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Citing papers per year: 2022: 1; 2023: 5; 2024: 4; 2025: 2; 2026: 1.
13 papers.
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- 2023Survival Instinct in Offline Reinforcement Learningcited by 20
- 2022Federated Offline Reinforcement Learningcited by 13
- 2023Efficient Adversarial Attacks on Online Multi-agent Reinforcement Learningcited by 9
- 2023FedHQL: Federated Heterogeneous Q-Learningcited by 6
- 2024Global Convergence Guarantees for Federated Policy Gradient Methods with Adversariescited by 6
- 2024Federated UCBVI: Communication-Efficient Federated Regret Minimization with Heterogeneous Agentscited by 5
- 2024Corruption-Robust Offline Two-Player Zero-Sum Markov Gamescited by 4
- 2025Gap-Dependent Bounds for Federated Q-learningcited by 4
- 2023Byzantine-Resilient Decentralized Multi-Armed Banditscited by 3
- 2024On the Hardness of Decentralized Multi-Agent Policy Evaluation under Byzantine Attackscited by 3
- 2025Regret-Optimal Q-Learning with Low Cost for Single-Agent and Federated Reinforcement Learningcited by 2
- 2023A Robust Classification Framework for Byzantine-Resilient Stochastic Gradient Descentcited by 0
- 2026Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attacks6 Aug 2026
- 2025Regret-Optimal Q-Learning with Low Cost for Single-Agent and Federated Reinforcement Learning5 Jun 2025
- 2025Gap-Dependent Bounds for Federated Q-learning5 Feb 2025
- 2024Federated UCBVI: Communication-Efficient Federated Regret Minimization with Heterogeneous Agents30 Oct 2024
- 2024On the Hardness of Decentralized Multi-Agent Policy Evaluation under Byzantine Attacks19 Sep 2024
- 2024Global Convergence Guarantees for Federated Policy Gradient Methods with Adversaries15 Mar 2024
- 2024Corruption-Robust Offline Two-Player Zero-Sum Markov Games4 Mar 2024
- 2023Byzantine-Resilient Decentralized Multi-Armed Bandits11 Oct 2023
- 2023Efficient Adversarial Attacks on Online Multi-agent Reinforcement Learning15 Jul 2023
- 2023Survival Instinct in Offline Reinforcement Learning5 Jun 2023
- 2023FedHQL: Federated Heterogeneous Q-Learning26 Jan 2023
- 2023A Robust Classification Framework for Byzantine-Resilient Stochastic Gradient Descent16 Jan 2023
1 more
- 2022Federated Offline Reinforcement Learning11 Jun 2022
- 2023Survival Instinct in Offline Reinforcement Learningcited by 20
- 2022Federated Offline Reinforcement Learningcited by 13
- 2023Survival Instinct in Offline Reinforcement Learning5 Jun 2023
- 2022Federated Offline Reinforcement Learning11 Jun 2022
- 2023Efficient Adversarial Attacks on Online Multi-agent Reinforcement Learningcited by 9
- 2023FedHQL: Federated Heterogeneous Q-Learningcited by 6
- 2024Global Convergence Guarantees for Federated Policy Gradient Methods with Adversariescited by 6
- 2024Federated UCBVI: Communication-Efficient Federated Regret Minimization with Heterogeneous Agentscited by 5
- 2024Corruption-Robust Offline Two-Player Zero-Sum Markov Gamescited by 4
- 2025Gap-Dependent Bounds for Federated Q-learningcited by 4
- 2023Byzantine-Resilient Decentralized Multi-Armed Banditscited by 3
- 2024On the Hardness of Decentralized Multi-Agent Policy Evaluation under Byzantine Attackscited by 3
- 2025Regret-Optimal Q-Learning with Low Cost for Single-Agent and Federated Reinforcement Learningcited by 2
- 2023A Robust Classification Framework for Byzantine-Resilient Stochastic Gradient Descentcited by 0
- 2026Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attackscited by 0
- 2026Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attacks6 Aug 2026
- 2025Regret-Optimal Q-Learning with Low Cost for Single-Agent and Federated Reinforcement Learning5 Jun 2025
- 2025Gap-Dependent Bounds for Federated Q-learning5 Feb 2025
- 2024Federated UCBVI: Communication-Efficient Federated Regret Minimization with Heterogeneous Agents30 Oct 2024
- 2024On the Hardness of Decentralized Multi-Agent Policy Evaluation under Byzantine Attacks19 Sep 2024
- 2024Global Convergence Guarantees for Federated Policy Gradient Methods with Adversaries15 Mar 2024
- 2024Corruption-Robust Offline Two-Player Zero-Sum Markov Games4 Mar 2024
- 2023Byzantine-Resilient Decentralized Multi-Armed Bandits11 Oct 2023
- 2023Efficient Adversarial Attacks on Online Multi-agent Reinforcement Learning15 Jul 2023
- 2023FedHQL: Federated Heterogeneous Q-Learning26 Jan 2023
- 2023A Robust Classification Framework for Byzantine-Resilient Stochastic Gradient Descent16 Jan 2023