mlsanityData to 7 Oct 2026

Deep Reinforcement Learning Using a Low-Dimensional Observation Filter for Visual Complex Video Game Playing

arXiv 2204.11370 ↗First posted 24 Apr 2022cs.CV cs.AI cs.ROcited by 1

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Abstract (arXiv)

Deep Reinforcement Learning (DRL) has produced great achievements since it was proposed, including the possibility of processing raw vision input data. However, training an agent to perform tasks based on image feedback remains a challenge. It requires the processing of large amounts of data from high-dimensional observation spaces, frame by frame, and the agent's actions are computed according to deep neural network policies, end-to-end. Image pre-processing is an effective way of reducing these high dimensional spaces, eliminating unnecessary information present in the scene, supporting the extraction of features and their representations in the agent's neural network. Modern video-games are examples of this type of challenge for DRL algorithms because of their visual complexity. In this paper, we propose a low-dimensional observation filter that allows a deep Q-network agent to successfully play in a visually complex and modern video-game, called Neon Drive.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 13 of its 24 references that are in the map. First posted on arXiv 24 Apr 2022.

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13 of 24 references.

References · 13

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1 more
  1. 2018Deep Reinforcement Learning for General Video Game AIcited by 25

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