mlsanityData to 7 Oct 2026

Developing a Successful Bomberman Agent

arXiv 2203.09608 ↗First posted 17 Mar 2022cs.AI cs.NEcited by 1

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Abstract (arXiv)

In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform. We compare the behavior of three search algorithms: Monte Carlo Tree Search, Rolling Horizon Evolution, and Beam Search. We present various enhancements leading to improve the agents' strength that concern search, opponent prediction, game state evaluation, and game engine encoding. Our top agent variant is based on a Beam Search with low-level bit-based state representation and evaluation function heavy relying on pruning unpromising states based on simulation-based estimation of survival. It reached the top one position among the 2,300 AI agents submitted on the CodinGame arena.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 45 references that are in the map. First posted on arXiv 17 Mar 2022.

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12 of 45 references.

References · 12

  1. 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 158
  2. 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
  3. 2018Pommerman: A Multi-Agent Playgroundcited by 30
  4. 2018Deep Multi-Agent Reinforcement Learning with Relevance Graphscited by 13
  5. 2019Introducing the Hearthstone-AI Competitioncited by 10
  6. 2020Rolling Horizon Evolutionary Algorithms for General Video Game Playingcited by 9
  7. 2019Skynet: A Top Deep RL Agent in the Inaugural Pommerman Team Competitioncited by 7
  8. 2020Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genescited by 7
  9. 2019Real-time tree search with pessimistic scenarioscited by 4
  10. 2016Rolling Horizon Coevolutionary Planning for Two-Player Video Gamescited by 3
  11. 2018Continual Match Based Training in Pommerman: Technical Reportcited by 3
  12. 2020TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AIcited by 1

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