mlsanityData to 7 Oct 2026

TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AI

arXiv 2009.08696 ↗First posted 18 Sep 2020cs.AIcited by 1

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Abstract (arXiv)

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents. The game is based on the real-time battles of the popular TotalWar games series where players manage an army to defeat the opponent's one. In the proposed game, a turn consists of a set of orders to control the units. The number and specific orders that can be performed in a turn vary during the progression of the game. One interesting feature of the game is that if a particular unit does not receive an order in a turn, it will continue performing the action specified in a previous turn. The turn-wise branching factor becomes overwhelming for traditional algorithms and the partial observability of the game state makes the proposed game an interesting platform to test modern AI algorithms.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 18 Sep 2020.

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