Simultaneous Localisation and Mapping with Quadric Surfaces
Not on the map. Why?
Abstract (arXiv)
There are many possibilities for how to represent the map in simultaneous localisation and mapping (SLAM). While sparse, keypoint-based SLAM systems have achieved impressive levels of accuracy and robustness, their maps may not be suitable for many robotic tasks. Dense SLAM systems are capable of producing dense reconstructions, but can be computationally expensive and, like sparse systems, lack higher-level information about the structure of a scene. Human-made environments contain a lot of structure, and we seek to take advantage of this by enabling the use of quadric surfaces as features in SLAM systems. We introduce a minimal representation for quadric surfaces and show how this can be included in a least-squares formulation. We also show how our representation can be easily extended to include additional constraints on quadrics such as those found in quadrics of revolution. Finally, we introduce a proof-of-concept SLAM system using our representation, and provide some experimental results using an RGB-D dataset.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 8 of its 40 references that are in the map. First posted on arXiv 15 Mar 2022.
Builds on
8 of 40 references.
References · 8
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
- 2016Direct Sparse Odometrycited by 485
- 2018QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAMcited by 86
- 2020NodeSLAM: Neural Object Descriptors for Multi-View Shape Reconstructioncited by 61
- 2017PL-SLAM: a Stereo SLAM System through the Combination of Points and Line Segmentscited by 59
- 2018Structure Aware SLAM using Quadrics and Planescited by 17
- 2018Real-Time Monocular Object-Model Aware Sparse SLAMcited by 17
- 2021Unified Representation of Geometric Primitives for Graph-SLAM Optimization Using Decomposed Quadricscited by 5
Built on by
Citing papers per year: 2023: 2; 2024: 1; 2025: 0; 2026: 2.
5 papers.
- 20246DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Modelcited by 28
- 2023SuperPrimitive: Scene Reconstruction at a Primitive Levelcited by 11
- 2023TextSLAM: Visual SLAM with Semantic Planar Text Featurescited by 8
- 2026Temporally Consistent Object 6D Pose Estimation for Robot Controlcited by 0
- 2026Stable and Scalable Bundle Adjustment of Holistic 3D Structurescited by 0
- 2026Stable and Scalable Bundle Adjustment of Holistic 3D Structures3 Sep 2026
- 2026Temporally Consistent Object 6D Pose Estimation for Robot Control4 May 2026
- 20246DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model22 Jul 2024
- 2023SuperPrimitive: Scene Reconstruction at a Primitive Level10 Dec 2023
- 2023TextSLAM: Visual SLAM with Semantic Planar Text Features17 May 2023