Unified Representation of Geometric Primitives for Graph-SLAM Optimization Using Decomposed Quadrics
Not on the map. Why?
Abstract (arXiv)
In Simultaneous Localization And Mapping (SLAM) problems, high-level landmarks have the potential to build compact and informative maps compared to traditional point-based landmarks. In this work, we focus on the parameterization of frequently used geometric primitives including points, lines, planes, ellipsoids, cylinders, and cones. We first present a unified representation based on quadrics, leading to a consistent and concise formulation. Then we further study a decomposed model of quadrics that discloses the symmetric and degenerated properties of a primitive. Based on the decomposition, we develop geometrically meaningful quadrics factors in the settings of a graph-SLAM problem. Then in simulation experiments, it is shown that the decomposed formulation has better efficiency and robustness to observation noises than baseline parameterizations. Finally, in real-world experiments, the proposed back-end framework is demonstrated to be capable of building compact and regularized maps.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 6 of its 32 references that are in the map. First posted on arXiv 20 Aug 2021.
Builds on
6 of 32 references.
References · 6
- 2018CubeSLAM: Monocular 3D Object SLAMcited by 101
- 2018QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAMcited by 86
- 2017Semantic Visual Localizationcited by 54
- 2017X-View: Graph-Based Semantic Multi-View Localizationcited by 43
- 2021Super Odometry: IMU-centric LiDAR-Visual-Inertial Estimator for Challenging Environmentscited by 26
- 2017Robust Visual SLAM with Point and Line Featurescited by 23
Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 1.
5 papers.
- 2022Simultaneous Localisation and Mapping with Quadric Surfacescited by 5
- 2025Monocular visual simultaneous localization and mapping: (r)evolution from geometry to deep learning-based pipelinescited by 4
- 2023QuadricsNet: Learning Concise Representation for Geometric Primitives in Point Cloudscited by 2
- 2023Object-based SLAM utilizing unambiguous pose parameters considering general symmetry typescited by 1
- 2024QuadricsReg: Large-Scale Point Cloud Registration using Quadric Primitivescited by 1
- 2025Monocular visual simultaneous localization and mapping: (r)evolution from geometry to deep learning-based pipelines4 Mar 2025
- 2024QuadricsReg: Large-Scale Point Cloud Registration using Quadric Primitives4 Dec 2024
- 2023QuadricsNet: Learning Concise Representation for Geometric Primitives in Point Clouds25 Sep 2023
- 2023Object-based SLAM utilizing unambiguous pose parameters considering general symmetry types13 Mar 2023
- 2022Simultaneous Localisation and Mapping with Quadric Surfaces15 Mar 2022