mlsanityData to 7 Oct 2026

Unified Representation of Geometric Primitives for Graph-SLAM Optimization Using Decomposed Quadrics

arXiv 2108.08957 ↗First posted 20 Aug 2021cs.RO cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

In Simultaneous Localization And Mapping (SLAM) problems, high-level landmarks have the potential to build compact and informative maps compared to traditional point-based landmarks. In this work, we focus on the parameterization of frequently used geometric primitives including points, lines, planes, ellipsoids, cylinders, and cones. We first present a unified representation based on quadrics, leading to a consistent and concise formulation. Then we further study a decomposed model of quadrics that discloses the symmetric and degenerated properties of a primitive. Based on the decomposition, we develop geometrically meaningful quadrics factors in the settings of a graph-SLAM problem. Then in simulation experiments, it is shown that the decomposed formulation has better efficiency and robustness to observation noises than baseline parameterizations. Finally, in real-world experiments, the proposed back-end framework is demonstrated to be capable of building compact and regularized maps.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 6 of its 32 references that are in the map. First posted on arXiv 20 Aug 2021.

Builds on

6 of 32 references.

References · 6

  1. 2018CubeSLAM: Monocular 3D Object SLAMcited by 101
  2. 2018QuadricSLAM: Dual Quadrics from Object Detections as Landmarks in Object-oriented SLAMcited by 86
  3. 2017Semantic Visual Localizationcited by 54
  4. 2017X-View: Graph-Based Semantic Multi-View Localizationcited by 43
  5. 2021Super Odometry: IMU-centric LiDAR-Visual-Inertial Estimator for Challenging Environmentscited by 26
  6. 2017Robust Visual SLAM with Point and Line Featurescited by 23

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Cited by year

Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 1.

5 papers.