mlsanityData to 7 Oct 2026

Orchestrated Value Mapping for Reinforcement Learning

arXiv 2203.07171 ↗First posted 14 Mar 2022cs.LG cs.AIcited by 4

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Abstract (arXiv)

We present a general convergent class of reinforcement learning algorithms that is founded on two distinct principles: (1) mapping value estimates to a different space using arbitrary functions from a broad class, and (2) linearly decomposing the reward signal into multiple channels. The first principle enables incorporating specific properties into the value estimator that can enhance learning. The second principle, on the other hand, allows for the value function to be represented as a composition of multiple utility functions. This can be leveraged for various purposes, e.g. dealing with highly varying reward scales, incorporating a priori knowledge about the sources of reward, and ensemble learning. Combining the two principles yields a general blueprint for instantiating convergent algorithms by orchestrating diverse mapping functions over multiple reward channels. This blueprint generalizes and subsumes algorithms such as Q-Learning, Log Q-Learning, and Q-Decomposition. In addition, our convergence proof for this general class relaxes certain required assumptions in some of these algorithms. Based on our theory, we discuss several interesting configurations as special cases. Finally, to illustrate the potential of the design space that our theory opens up, we instantiate a particular algorithm and evaluate its performance on the Atari suite.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 11 of its 28 references that are in the map. First posted on arXiv 14 Mar 2022.

Builds on

11 of 28 references.

References · 11

  1. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  2. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  3. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  4. 2017A Distributional Perspective on Reinforcement Learningcited by 743
  5. 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
  6. 2018Dopamine: A Research Framework for Deep Reinforcement Learningcited by 121
  7. 2017Hybrid Reward Architecture for Reinforcement Learningcited by 57
  8. 2020Learning to Represent Action Values as a Hypergraph on the Action Verticescited by 22
  9. 2019Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learningcited by 16
  10. 2019General non-linear Bellman equationscited by 8
  11. 2017Multi-Advisor Reinforcement Learningcited by 7

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Citing papers per year: 2022: 1; 2023: 1; 2024: 2.

4 papers.