Cyrus 2D Simulation Team Description Paper 2016
Not on the map. Why?
Abstract (arXiv)
This description includes some explanation about algorithms and also algorithms that are being implemented by Cyrus team members. The objectives of this description are to express a brief explanation about shoot, block, mark and defensive decision will be given. It also explained about the parts that has been implemented. The base code that Cyrus used is agent 3.11.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 1 of its 13 references that are in the map. First posted on arXiv 8 Feb 2022.
Builds on
1 of 13 references.
References · 1
- 2020Cyrus 2D Simulation Team Description Paper2018cited by 2
Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 2.
4 papers.
- 2023Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 2023cited by 1
- 2024Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learningcited by 1
- 2022CYRUS Soccer Simulation 2D Team Description Paper 2022cited by 0
- 2024Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 2024cited by 0
- 2024Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 20249 Jun 2024
- 2024Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learning7 Jan 2024
- 2023Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 202327 May 2023
- 2022CYRUS Soccer Simulation 2D Team Description Paper 202222 May 2022