Cyrus 2D Simulation Team Description Paper2018
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Abstract (arXiv)
Cyrus 2D Soccer Simulation was established 2012 with the aim of research and develop in multi agents systems. This year we have joined with Ziziphus for collaboration and speed up our researches. This paper express a brief description of a method for predicting player's behavior in a multi agent system using neural network with a dataset in three level (low, mid, high). The dataset was obtained from log files of past years RoboCup's matches. Behavior Prediction is used in block, mark and defensive decisions. The base code that Cyrus used is agent 3.11.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Aug 2020.
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Citing papers per year: 2022: 2.
2 papers.
- 2022Cyrus 2D Simulation Team Description Paper 2016cited by 4
- 2022CYRUS Soccer Simulation 2D Team Description Paper 2022cited by 0
- 2022CYRUS Soccer Simulation 2D Team Description Paper 202222 May 2022
- 2022Cyrus 2D Simulation Team Description Paper 20168 Feb 2022