Criticality-Based Varying Step-Number Algorithm for Reinforcement Learning
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Abstract (arXiv)
In the context of reinforcement learning we introduce the concept of criticality of a state, which indicates the extent to which the choice of action in that particular state influences the expected return. That is, a state in which the choice of action is more likely to influence the final outcome is considered as more critical than a state in which it is less likely to influence the final outcome. We formulate a criticality-based varying step number algorithm (CVS) - a flexible step number algorithm that utilizes the criticality function provided by a human, or learned directly from the environment. We test it in three different domains including the Atari Pong environment, Road-Tree environment, and Shooter environment. We demonstrate that CVS is able to outperform popular learning algorithms such as Deep Q-Learning and Monte Carlo.
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References · 10
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2015Doubly Robust Off-policy Value Evaluation for Reinforcement Learningcited by 337
- 2016Safe, Multi-Agent, Reinforcement Learning for Autonomous Drivingcited by 301
- 2017Deep Reinforcement Learning framework for Autonomous Drivingcited by 224
- 2017Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spacescited by 122
- 2015An Emphatic Approach to the Problem of Off-policy Temporal-Difference Learningcited by 103
- 2018Deep Reinforcement Learning for Time Optimal Velocity Control using Prior Knowledgecited by 6
- 2018The Concept of Criticality in Reinforcement Learningcited by 5
- 2018Per-decision Multi-step Temporal Difference Learning with Control Variatescited by 2
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