Using Non-Stationary Bandits for Learning in Repeated Cournot Games with Non-Stationary Demand
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Abstract (arXiv)
Many past attempts at modeling repeated Cournot games assume that demand is stationary. This does not align with real-world scenarios in which market demands can evolve over a product's lifetime for a myriad of reasons. In this paper, we model repeated Cournot games with non-stationary demand such that firms/agents face separate instances of non-stationary multi-armed bandit problem. The set of arms/actions that an agent can choose from represents discrete production quantities; here, the action space is ordered. Agents are independent and autonomous, and cannot observe anything from the environment; they can only see their own rewards after taking an action, and only work towards maximizing these rewards. We propose a novel algorithm 'Adaptive with Weighted Exploration (AWE) ε-greedy' which is remotely based on the well-known ε-greedy approach. This algorithm detects and quantifies changes in rewards due to varying market demand and varies learning rate and exploration rate in proportion to the degree of changes in demand, thus enabling agents to better identify new optimal actions. For efficient exploration, it also deploys a mechanism for weighing actions that takes advantage of the ordered action space. We use simulations to study the emergence of various equilibria in the market. In addition, we study the scalability of our approach in terms number of total agents in the system and the size of action space. We consider both symmetric and asymmetric firms in our models. We found that using our proposed method, agents are able to swiftly change their course of action according to the changes in demand, and they also engage in collusive behavior in many simulations.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 10 of its 54 references that are in the map. First posted on arXiv 3 Jan 2022.
Builds on
10 of 54 references.
References · 10
- 2018Learning to Optimize under Non-Stationaritycited by 85
- 2019Weighted Linear Bandits for Non-Stationary Environmentscited by 84
- 2018What Doubling Tricks Can and Can't Do for Multi-Armed Banditscited by 69
- 2014Algorithms for multi-armed bandit problemscited by 63
- 2018Nearly Optimal Adaptive Procedure with Change Detection for Piecewise-Stationary Banditcited by 49
- 2017A Change-Detection based Framework for Piecewise-stationary Multi-Armed Bandit Problemcited by 48
- 2017Tracking the Best Expert in Non-stationary Stochastic Environmentscited by 35
- 2015Multi-armed Bandit Problem with Known Trendcited by 17
- 2016On the Whittle Index for Restless Multi-armed Hidden Markov Banditscited by 12
- 2020A Change-Detection Based Thompson Sampling Framework for Non-Stationary Banditscited by 10
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Citing papers per year: 2023: 1; 2024: 0; 2025: 1.
2 papers.