mlsanityData to 14 Oct 2026

Double Prioritized State Recycled Experience Replay

arXiv 2007.03961 ↗First posted 8 Jul 2020cs.LG stat.MLcited by 3

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Abstract (arXiv)

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior work called prioritized experience replay was developed where experiences are prioritized, so as to replay experiences seeming to be more important more frequently. In this paper, we develop a method called double-prioritized state-recycled (DPSR) experience replay, prioritizing the experiences in both training stage and storing stage, as well as replacing the experiences in the memory with state recycling to make the best of experiences that seem to have low priorities temporarily. We used this method in Deep Q-Networks (DQN), and achieved a state-of-the-art result, outperforming the original method and prioritized experience replay on many Atari games.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Jul 2020.

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Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 1.

3 papers.