Double Prioritized State Recycled Experience Replay
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Abstract (arXiv)
Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior work called prioritized experience replay was developed where experiences are prioritized, so as to replay experiences seeming to be more important more frequently. In this paper, we develop a method called double-prioritized state-recycled (DPSR) experience replay, prioritizing the experiences in both training stage and storing stage, as well as replacing the experiences in the memory with state recycling to make the best of experiences that seem to have low priorities temporarily. We used this method in Deep Q-Networks (DQN), and achieved a state-of-the-art result, outperforming the original method and prioritized experience replay on many Atari games.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Jul 2020.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 1.
3 papers.
- 2021PTR-PPO: Proximal Policy Optimization with Prioritized Trajectory Replaycited by 9
- 2024Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Reviewcited by 3
- 2023Directly Attention Loss Adjusted Prioritized Experience Replaycited by 1
- 2024Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Review15 Nov 2024
- 2023Directly Attention Loss Adjusted Prioritized Experience Replay24 Nov 2023
- 2021PTR-PPO: Proximal Policy Optimization with Prioritized Trajectory Replay7 Dec 2021