mlsanityData to 7 Oct 2026

Blind VQA on 360deg Video via Progressively Learning from Pixels, Frames and Video

arXiv 2111.09503 ↗First posted 18 Nov 2021cs.CVcited by 4

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Abstract (arXiv)

Blind visual quality assessment (BVQA) on 360textdegree video plays a key role in optimizing immersive multimedia systems. When assessing the quality of 360textdegree video, human tends to perceive its quality degradation from the viewport-based spatial distortion of each spherical frame to motion artifact across adjacent frames, ending with the video-level quality score, i.e., a progressive quality assessment paradigm. However, the existing BVQA approaches for 360textdegree video neglect this paradigm. In this paper, we take into account the progressive paradigm of human perception towards spherical video quality, and thus propose a novel BVQA approach (namely ProVQA) for 360textdegree video via progressively learning from pixels, frames and video. Corresponding to the progressive learning of pixels, frames and video, three sub-nets are designed in our ProVQA approach, i.e., the spherical perception aware quality prediction (SPAQ), motion perception aware quality prediction (MPAQ) and multi-frame temporal non-local (MFTN) sub-nets. The SPAQ sub-net first models the spatial quality degradation based on spherical perception mechanism of human. Then, by exploiting motion cues across adjacent frames, the MPAQ sub-net properly incorporates motion contextual information for quality assessment on 360textdegree video. Finally, the MFTN sub-net aggregates multi-frame quality degradation to yield the final quality score, via exploring long-term quality correlation from multiple frames. The experiments validate that our approach significantly advances the state-of-the-art BVQA performance on 360textdegree video over two datasets, the code of which has been public in urlhttps://github.com/yanglixiaoshen/ProVQA.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 27 of its 80 references that are in the map. First posted on arXiv 18 Nov 2021.

Builds on

27 of 80 references.

References · 27

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15 more
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Citing papers per year: 2024: 1; 2025: 2; 2026: 1.

4 papers.