mlsanityData to 14 Oct 2026

CubeTR: Learning to Solve The Rubiks Cube Using Transformers

arXiv 2111.06036 ↗First posted 11 Nov 2021cs.LG cs.AIcited by 2

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Abstract (arXiv)

Since its first appearance, transformers have been successfully used in wide ranging domains from computer vision to natural language processing. Application of transformers in Reinforcement Learning by reformulating it as a sequence modelling problem was proposed only recently. Compared to other commonly explored reinforcement learning problems, the Rubiks cube poses a unique set of challenges. The Rubiks cube has a single solved state for quintillions of possible configurations which leads to extremely sparse rewards. The proposed model CubeTR attends to longer sequences of actions and addresses the problem of sparse rewards. CubeTR learns how to solve the Rubiks cube from arbitrary starting states without any human prior, and after move regularisation, the lengths of solutions generated by it are expected to be very close to those given by algorithms used by expert human solvers. CubeTR provides insights to the generalisability of learning algorithms to higher dimensional cubes and the applicability of transformers in other relevant sparse reward scenarios.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 26 of its 52 references that are in the map. First posted on arXiv 11 Nov 2021.

Builds on

26 of 52 references.

References · 26

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14 more
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