mlsanityData to 13 Oct 2026

Neurohex: A Deep Q-learning Hex Agent

arXiv 1604.07097 ↗First posted 24 Apr 2016cs.AIcited by 5

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Abstract (arXiv)

DeepMind's recent spectacular success in using deep convolutional neural nets and machine learning to build superhuman level agents --- e.g. for Atari games via deep Q-learning and for the game of Go via Reinforcement Learning --- raises many questions, including to what extent these methods will succeed in other domains. In this paper we consider DQL for the game of Hex: after supervised initialization, we use selfplay to train NeuroHex, an 11-layer CNN that plays Hex on the 13x13 board. Hex is the classic two-player alternate-turn stone placement game played on a rhombus of hexagonal cells in which the winner is whomever connects their two opposing sides. Despite the large action and state space, our system trains a Q-network capable of strong play with no search. After two weeks of Q-learning, NeuroHex achieves win-rates of 20.4% as first player and 2.1% as second player against a 1-second/move version of MoHex, the current ICGA Olympiad Hex champion. Our data suggests further improvement might be possible with more training time.

Key facts. Cited by 5 papers in the map (data through 13 Oct 2026). First posted on arXiv 24 Apr 2016.

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Citing papers per year: 2021: 3; 2022: 2.

5 papers.