mlsanityData to 7 Oct 2026

Distributed Deep Q-Learning

arXiv 1508.04186 ↗First posted 18 Aug 2015cs.LG cs.AI cs.DCcited by 8

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Abstract (arXiv)

We propose a distributed deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is based on the deep Q-network, a convolutional neural network trained with a variant of Q-learning. Its input is raw pixels and its output is a value function estimating future rewards from taking an action given a system state. To distribute the deep Q-network training, we adapt the DistBelief software framework to the context of efficiently training reinforcement learning agents. As a result, the method is completely asynchronous and scales well with the number of machines. We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to achieve reasonable success on a simple game with minimal parameter tuning.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Aug 2015.

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Citing papers per year: 2021: 4; 2022: 2; 2023: 0; 2024: 1; 2025: 1.

8 papers.