mlsanityData to 7 Oct 2026

Leveraging Experience in Lazy Search

arXiv 2110.04669 ↗First posted 10 Oct 2021cs.RO cs.LGcited by 0

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

Lazy graph search algorithms are efficient at solving motion planning problems where edge evaluation is the computational bottleneck. These algorithms work by lazily computing the shortest potentially feasible path, evaluating edges along that path, and repeating until a feasible path is found. The order in which edges are selected is critical to minimizing the total number of edge evaluations: a good edge selector chooses edges that are not only likely to be invalid, but also eliminates future paths from consideration. We wish to learn such a selector by leveraging prior experience. We formulate this problem as a Markov Decision Process (MDP) on the state of the search problem. While solving this large MDP is generally intractable, we show that we can compute oracular selectors that can solve the MDP during training. With access to such oracles, we use imitation learning to find effective policies. If new search problems are sufficiently similar to problems solved during training, the learned policy will choose a good edge evaluation ordering and solve the motion planning problem quickly. We evaluate our algorithms on a wide range of 2D and 7D problems and show that the learned selector outperforms baseline commonly used heuristics. We further provide a novel theoretical analysis of lazy search in a Bayesian framework as well as regret guarantees on our imitation learning based approach to motion planning.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 17 of its 47 references that are in the map. First posted on arXiv 10 Oct 2021.

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17 of 47 references.

Closest ancestors · 2

Same direction, newest first

  1. 2018Truncated Horizon Policy Search: Combining Reinforcement Learning & Imitation Learning29 May
  2. 2018Fast Policy Learning through Imitation and Reinforcement26 May

Other references · 15

  1. 2019A Comprehensive Survey on Graph Neural Networkscited by 2,906
  2. 2014Reinforcement and Imitation Learning via Interactive No-Regret Learningcited by 116
  3. 2017Deeply AggreVaTeD: Differentiable Imitation Learning for Sequential Predictioncited by 93
  4. 2015Shared Autonomy via Hindsight Optimizationcited by 46
  5. 2017Data-driven Planning via Imitation Learningcited by 36
  6. 2017Learning Heuristic Search via Imitationcited by 34
  7. 2016PLATO: Policy Learning using Adaptive Trajectory Optimizationcited by 23
  8. 2016Learning from the Hindsight Plan -- Episodic MPC Improvementcited by 15
  9. 2014Near Optimal Bayesian Active Learning for Decision Makingcited by 9
  10. 2016A Unifying Formalism for Shortest Path Problems with Expensive Edge Evaluations via Lazy Best-First Search over Paths with Edge Selectorscited by 9
  11. 2018Lazy Receding Horizon A* for Efficient Path Planning in Graphs with Expensive-to-Evaluate Edgescited by 9
  12. 2017The Provable Virtue of Laziness in Motion Planningcited by 6
3 more
  1. 2013Free-configuration Biased Sampling for Motion Planning: Erratacited by 2
  2. 2017Near-Optimal Edge Evaluation in Explicit Generalized Binomial Graphscited by 2
  3. 2017Bayesian Active Edge Evaluation on Expensive Graphscited by 2

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  6. 2025Navigating Intelligence: A Survey of Google OR-Tools and Machine Learning for Global Path Planning in Autonomous Vehicles
  7. 2025WinkTPG: An Execution Framework for Multi-Agent Path Finding Using Temporal Reasoning
  8. 2023Optimize Planning Heuristics to Rank, not to Estimate Cost-to-Goal