Lazy Receding Horizon A* for Efficient Path Planning in Graphs with Expensive-to-Evaluate Edges
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Abstract (arXiv)
Motion-planning problems, such as manipulation in cluttered environments, often require a collision-free shortest path to be computed quickly given a roadmap graph. Typically, the computational cost of evaluating whether an edge of the roadmap graph is collision-free dominates the running time of search algorithms. Algorithms such as Lazy Weighted A* (LWA*) and LazySP have been proposed to reduce the number of edge evaluations by employing a lazy lookahead (one-step lookahead and infinite-step lookahead, respectively). However, this comes at the expense of additional graph operations: the larger the lookahead, the more the graph operations that are typically required. We propose Lazy Receding-Horizon A* (LRA*) to minimize the total planning time by balancing edge evaluations and graph operations. Endowed with a lazy lookahead, LRA* represents a family of lazy shortest-path graph-search algorithms that generalizes LWA* and LazySP. We analyze the theoretic properties of LRA* and demonstrate empirically that, in many cases, to minimize the total planning time, the algorithm requires an intermediate lazy lookahead. Namely, using an intermediate lazy lookahead, our algorithm outperforms both LWA* and LazySP. These experiments span simulated random worlds in ℝ2 and ℝ4, and manipulation problems using a 7-DOF manipulator.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Mar 2018.
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Citing papers per year: 2021: 1; 2022: 3; 2023: 4; 2024: 0; 2025: 0; 2026: 1.
9 papers.
- 2022Reducing Collision Checking for Sampling-Based Motion Planning Using Graph Neural Networkscited by 16
- 2023Search-Based Task and Motion Planning for Hybrid Systems: Agile Autonomous Vehiclescited by 3
- 2022Lazy Rearrangement Planning in Confined Spacescited by 2
- 2023A Multi-Heuristic Search-based Motion Planning for Automated Parkingcited by 2
- 2022A Generalization of the Shortest Path Problem to Graphs with Multiple Edge-Cost Estimatescited by 1
- 2021Leveraging Experience in Lazy Searchcited by 0
- 2023Tightest Admissible Shortest Pathcited by 0
- 2023LEA*: An A* Variant Algorithm with Improved Edge Efficiency for Robot Motion Planningcited by 0
- 2026Conflict-Based Lazy Search for Fast Multi-Manipulator Planningcited by 0
- 2026Conflict-Based Lazy Search for Fast Multi-Manipulator Planning5 Jul 2026
- 2023LEA*: An A* Variant Algorithm with Improved Edge Efficiency for Robot Motion Planning19 Sep 2023
- 2023Tightest Admissible Shortest Path15 Aug 2023
- 2023A Multi-Heuristic Search-based Motion Planning for Automated Parking15 Jul 2023
- 2023Search-Based Task and Motion Planning for Hybrid Systems: Agile Autonomous Vehicles25 Jan 2023
- 2022Reducing Collision Checking for Sampling-Based Motion Planning Using Graph Neural Networks17 Oct 2022
- 2022A Generalization of the Shortest Path Problem to Graphs with Multiple Edge-Cost Estimates22 Aug 2022
- 2022Lazy Rearrangement Planning in Confined Spaces19 Mar 2022
- 2021Leveraging Experience in Lazy Search10 Oct 2021