mlsanityData to 7 Oct 2026

Theoretically Principled Deep RL Acceleration via Nearest Neighbor Function Approximation

arXiv 2110.04422 ↗First posted 9 Oct 2021cs.LG cs.AIcited by 10

Not on the map. Why?

Abstract (arXiv)

Recently, deep reinforcement learning (RL) has achieved remarkable empirical success by integrating deep neural networks into RL frameworks. However, these algorithms often require a large number of training samples and admit little theoretical understanding. To mitigate these issues, we propose a theoretically principled nearest neighbor (NN) function approximator that can improve the value networks in deep RL methods. Inspired by human similarity judgments, the NN approximator estimates the action values using rollouts on past observations and can provably obtain a small regret bound that depends only on the intrinsic complexity of the environment. We present (1) Nearest Neighbor Actor-Critic (NNAC), an online policy gradient algorithm that demonstrates the practicality of combining function approximation with deep RL, and (2) a plug-and-play NN update module that aids the training of existing deep RL methods. Experiments on classical control and MuJoCo locomotion tasks show that the NN-accelerated agents achieve higher sample efficiency and stability than the baseline agents. Based on its theoretical benefits, we believe that the NN approximator can be further applied to other complex domains to speed-up learning.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 28 of its 45 references that are in the map. First posted on arXiv 9 Oct 2021.

Builds on

28 of 45 references.

References · 28

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2015Continuous control with deep reinforcement learningcited by 3,279
  4. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  5. 2015Trust Region Policy Optimizationcited by 2,503
  6. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  7. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  8. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  9. 2016OpenAI Gymcited by 1,684
  10. 2015End-to-End Training of Deep Visuomotor Policiescited by 847
  11. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  12. 2019Provably Efficient Reinforcement Learning with Linear Function Approximationcited by 514
16 more
  1. 2017Minimax Regret Bounds for Reinforcement Learningcited by 500
  2. 2018Is Q-learning Provably Efficient?cited by 485
  3. 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 361
  4. 2016Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updatescited by 342
  5. 2016Contextual Decision Processes with Low Bellman Rank are PAC-Learnablecited by 290
  6. 2019Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Boundscited by 194
  7. 2018Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansioncited by 167
  8. 2017Parameter Space Noise for Explorationcited by 158
  9. 2017Neural Episodic Controlcited by 148
  10. 2014Model-based Reinforcement Learning and the Eluder Dimensioncited by 116
  11. 2016Model-Free Episodic Controlcited by 100
  12. 2020On Reward-Free Reinforcement Learning with Linear Function Approximationcited by 89
  13. 2017Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physicscited by 57
  14. 2018Episodic Memory Deep Q-Networkscited by 41
  15. 2018Q-learning with Nearest Neighborscited by 37
  16. 2019Learning to Control in Metric Space with Optimal Regretcited by 9

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 0; 2024: 1; 2025: 3; 2026: 4.

10 papers.