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Landmark Policy Optimization for Object Navigation Task

arXiv 2109.09512 ↗First posted 17 Sep 2021cs.AI cs.ROcited by 0

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Abstract (arXiv)

This work studies object goal navigation task, which involves navigating to the closest object related to the given semantic category in unseen environments. Recent works have shown significant achievements both in the end-to-end Reinforcement Learning approach and modular systems, but need a big step forward to be robust and optimal. We propose a hierarchical method that incorporates standard task formulation and additional area knowledge as landmarks, with a way to extract these landmarks. In a hierarchy, a low level consists of separately trained algorithms to the most intuitive skills, and a high level decides which skill is needed at this moment. With all proposed solutions, we achieve a 0.75 success rate in a realistic Habitat simulator. After a small stage of additional model training in a reconstructed virtual area at a simulator, we successfully confirmed our results in a real-world case.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 26 references that are in the map. First posted on arXiv 17 Sep 2021.

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References · 17

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  4. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  5. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  6. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  7. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  8. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
  9. 2017Joint 2D-3D-Semantic Data for Indoor Scene Understandingcited by 404
  10. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  11. 2020Learning to Explore using Active Neural SLAMcited by 308
  12. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
5 more
  1. 2017MINOS: Multimodal Indoor Simulator for Navigation in Complex Environmentscited by 66
  2. 2021Large Batch Simulation for Deep Reinforcement Learningcited by 18
  3. 2019Learning Your Way Without Map or Compass: Panoramic Target Driven Visual Navigationcited by 7
  4. 2020How to Train PointGoal Navigation Agents on a (Sample and Compute) Budgetcited by 7
  5. 2019Real-time Vision-based Depth Reconstruction with NVidia Jetsoncited by 3

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