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Realistic PointGoal Navigation via Auxiliary Losses and Information Bottleneck

arXiv 2109.08677 ↗First posted 17 Sep 2021cs.CV cs.LG cs.ROcited by 0

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Abstract (arXiv)

We propose a novel architecture and training paradigm for training realistic PointGoal Navigation -- navigating to a target coordinate in an unseen environment under actuation and sensor noise without access to ground-truth localization. Specifically, we find that the primary challenge under this setting is learning localization -- when stripped of idealized localization, agents fail to stop precisely at the goal despite reliably making progress towards it. To address this we introduce a set of auxiliary losses to help the agent learn localization. Further, we explore the idea of treating the precise location of the agent as privileged information -- it is unavailable during test time, however, it is available during training time in simulation. We grant the agent restricted access to ground-truth localization readings during training via an information bottleneck. Under this setting, the agent incurs a penalty for using this privileged information, encouraging the agent to only leverage this information when it is crucial to learning. This enables the agent to first learn navigation and then learn localization instead of conflating these two objectives in training. We evaluate our proposed method both in a semi-idealized (noiseless simulation without Compass+GPS) and realistic (addition of noisy simulation) settings. Specifically, our method outperforms existing baselines on the semi-idealized setting by 18%/21% SPL/Success and by 15%/20% SPL in the realistic setting. Our improved Success and SPL metrics indicate our agent's improved ability to accurately self-localize while maintaining a strong navigation policy. Our implementation can be found at https://github.com/NicoGrande/habitat-pointnav-via-ib.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 34 references that are in the map. First posted on arXiv 17 Sep 2021.

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27 of 34 references.

References · 27

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15 more
  1. 2017Embodied Question Answeringcited by 336
  2. 2020Learning to Explore using Active Neural SLAMcited by 316
  3. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 244
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  8. 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
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  14. 2021Large Batch Simulation for Deep Reinforcement Learningcited by 19
  15. 2020Privileged Information Dropout in Reinforcement Learningcited by 8

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