mlsanityData to 7 Oct 2026

Learning cortical representations through perturbed and adversarial dreaming

arXiv 2109.04261 ↗First posted 9 Sep 2021q-bio.NC cs.LGcited by 10

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Abstract (arXiv)

Humans and other animals learn to extract general concepts from sensory experience without extensive teaching. This ability is thought to be facilitated by offline states like sleep where previous experiences are systemically replayed. However, the characteristic creative nature of dreams suggests that learning semantic representations may go beyond merely replaying previous experiences. We support this hypothesis by implementing a cortical architecture inspired by generative adversarial networks (GANs). Learning in our model is organized across three different global brain states mimicking wakefulness, NREM and REM sleep, optimizing different, but complementary objective functions. We train the model on standard datasets of natural images and evaluate the quality of the learned representations. Our results suggest that generating new, virtual sensory inputs via adversarial dreaming during REM sleep is essential for extracting semantic concepts, while replaying episodic memories via perturbed dreaming during NREM sleep improves the robustness of latent representations. The model provides a new computational perspective on sleep states, memory replay and dreams and suggests a cortical implementation of GANs.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 35 of its 151 references that are in the map. First posted on arXiv 9 Sep 2021.

Builds on

35 of 151 references.

References · 35

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23 more
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 3; 2024: 1; 2025: 2; 2026: 3.

10 papers.