Egocentric View Hand Action Recognition by Leveraging Hand Surface and Hand Grasp Type
Not on the map. Why?
Abstract (arXiv)
We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method does not require 3D information of objects including 6D object poses which are difficult to annotate for learning an object's behavior while it interacts with hands. Instead, the framework synthesizes the mean curvature of the hand mesh model to encode the hand surface geometry in 3D space. Additionally, our method learns the hand grasp type which is highly correlated with the hand action. From our experiment, we notice that using hand grasp type and mean curvature of hand increases the performance of the hand action recognition.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 36 references that are in the map. First posted on arXiv 8 Sep 2021.
Builds on
15 of 36 references.
References · 15
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2020YOLOv4: Optimal Speed and Accuracy of Object Detectioncited by 1,630
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
- 2016Convolutional Two-Stream Network Fusion for Video Action Recognitioncited by 384
- 2016LIFT: Learned Invariant Feature Transformcited by 306
- 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
- 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
- 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 141
- 2019Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Renderingcited by 115
- 2017Optical Flow Guided Feature: A Fast and Robust Motion Representation for Video Action Recognitioncited by 82
- 2016Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Inputcited by 56
- 2016Real-time Action Recognition with Enhanced Motion Vector CNNscited by 51
3 more
- 2018Representation Flow for Action Recognitioncited by 51
- 2021Trear: Transformer-based RGB-D Egocentric Action Recognitioncited by 39
- 2019Curvature: A signature for Action Recognition in Video Sequencescited by 3
Built on by
Not cited yet.