Interactive Modelling of Volumetric Musculoskeletal Anatomy
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Abstract (arXiv)
We present a new approach for modelling musculoskeletal anatomy. Unlike previous methods, we do not model individual muscle shapes as geometric primitives (polygonal meshes, NURBS etc.). Instead, we adopt a volumetric segmentation approach where every point in our volume is assigned to a muscle, fat, or bone tissue. We provide an interactive modelling tool where the user controls the segmentation via muscle curves and we visualize the muscle shapes using volumetric rendering. Muscle curves enable intuitive yet powerful control over the muscle shapes. This representation allows us to automatically handle intersections between different tissues (musclemuscle, muscle-bone, and muscle-skin) during the modelling and automates computation of muscle fiber fields. We further introduce a novel algorithm for converting the volumetric muscle representation into tetrahedral or surface geometry for use in downstream tasks. Additionally, we introduce an interactive skeleton authoring tool that allows the users to create skeletal anatomy starting from only a skin mesh using a library of bone parts.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Jun 2021.
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Citing papers per year: 2021: 1; 2022: 4; 2023: 1; 2024: 1; 2025: 1.
8 papers.
- 2022Breaking Bad: A Dataset for Geometric Fracture and Reassemblycited by 38
- 2022Generative GaitNetcited by 11
- 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotioncited by 10
- 2023Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Surveycited by 7
- 2022NIMBLE: A Non-rigid Hand Model with Bones and Musclescited by 6
- 2024Temporal Residual Jacobians For Rig-free Motion Transfercited by 6
- 2025SMF: Template-free and Rig-free Animation Transfer using Kinetic Codescited by 5
- 2022Mutual Adaptive Reasoning for Monocular 3D Multi-Person Pose Estimationcited by 0
- 2025SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes7 Apr 2025
- 2024Temporal Residual Jacobians For Rig-free Motion Transfer20 Jul 2024
- 2023Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Survey6 Jun 2023
- 2022Breaking Bad: A Dataset for Geometric Fracture and Reassembly20 Oct 2022
- 2022Mutual Adaptive Reasoning for Monocular 3D Multi-Person Pose Estimation16 Jul 2022
- 2022NIMBLE: A Non-rigid Hand Model with Bones and Muscles9 Feb 2022
- 2022Generative GaitNet28 Jan 2022
- 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotion11 Dec 2021