RPG: Learning Recursive Point Cloud Generation
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Abstract (arXiv)
In this paper we propose a novel point cloud generator that is able to reconstruct and generate 3D point clouds composed of semantic parts. Given a latent representation of the target 3D model, the generation starts from a single point and gets expanded recursively to produce the high-resolution point cloud via a sequence of point expansion stages. During the recursive procedure of generation, we not only obtain the coarse-to-fine point clouds for the target 3D model from every expansion stage, but also unsupervisedly discover the semantic segmentation of the target model according to the hierarchical/parent-child relation between the points across expansion stages. Moreover, the expansion modules and other elements used in our recursive generator are mostly sharing weights thus making the overall framework light and efficient. Extensive experiments are conducted to demonstrate that our proposed point cloud generator has comparable or even superior performance on both generation and reconstruction tasks in comparison to various baselines, as well as provides the consistent co-segmentation among 3D instances of the same object class.
Key facts. Cited by 4 papers in the map (data through 13 Oct 2026). Builds on 18 of its 24 references that are in the map. First posted on arXiv 29 May 2021.
Builds on
18 of 24 references.
References · 18
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,318
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,231
- 2013Auto-Encoding Variational Bayescited by 4,024
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,889
- 2018AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generationcited by 539
- 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 524
- 2019PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flowscited by 487
- 2020Learning Gradient Fields for Shape Generationcited by 245
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- 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
- 20193D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutionscited by 173
- 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 124
6 more
- 2019BAE-NET: Branched Autoencoder for Shape Co-Segmentationcited by 89
- 2019StructureNet: Hierarchical Graph Networks for 3D Shape Generationcited by 59
- 2020Progressive Point Cloud Deconvolution Generation Networkcited by 46
- 2020Unsupervised Learning of Intrinsic Structural Representation Pointscited by 39
- 2020PointGMM: a Neural GMM Network for Point Cloudscited by 33
- 2019StructEdit: Learning Structural Shape Variationscited by 23
Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 0; 2025: 1.
4 papers.
- 2022LION: Latent Point Diffusion Models for 3D Shape Generationcited by 553
- 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Modelscited by 87
- 2023Sketch-A-Shape: Zero-Shot Sketch-to-3D Shape Generationcited by 14
- 2025MFM-point: Multi-scale Flow Matching for Point Cloud Generationcited by 3
- 2025MFM-point: Multi-scale Flow Matching for Point Cloud Generation25 Nov 2025
- 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models20 Oct 2023
- 2023Sketch-A-Shape: Zero-Shot Sketch-to-3D Shape Generation8 Jul 2023
- 2022LION: Latent Point Diffusion Models for 3D Shape Generation12 Oct 2022