mlsanityData to 7 Oct 2026

Sample-Efficient Reinforcement Learning through Transfer and Architectural Priors

arXiv 1801.02268 ↗First posted 7 Jan 2018cs.LG cs.AIcited by 1

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Abstract (arXiv)

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to learn, making them approximately five orders of magnitude slower than humans. One reason for this is that humans build robust shared representations that are applicable to collections of problems, making it much easier to assimilate new variants. This paper first introduces the idea of automatically-generated game sets to aid in transfer learning research, and then demonstrates the utility of shared representations by showing that models can substantially benefit from the incorporation of relevant architectural priors. This technique affords a remarkable 50x positive transfer on a toy problem-set.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 7 Jan 2018.

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