mlsanityData to 7 Oct 2026

VQCPC-GAN: Variable-Length Adversarial Audio Synthesis Using Vector-Quantized Contrastive Predictive Coding

arXiv 2105.01531 ↗First posted 4 May 2021cs.SD cs.AI cs.LGcited by 3

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Abstract (arXiv)

Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the "image data". However, in the (musical) audio domain, it is often desired to generate output of variable duration. This paper presents VQCPC-GAN, an adversarial framework for synthesizing variable-length audio by exploiting Vector-Quantized Contrastive Predictive Coding (VQCPC). A sequence of VQCPC tokens extracted from real audio data serves as conditional input to a GAN architecture, providing step-wise time-dependent features of the generated content. The input noise z (characteristic in adversarial architectures) remains fixed over time, ensuring temporal consistency of global features. We evaluate the proposed model by comparing a diverse set of metrics against various strong baselines. Results show that, even though the baselines score best, VQCPC-GAN achieves comparable performance even when generating variable-length audio. Numerous sound examples are provided in the accompanying website, and we release the code for reproducibility.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 28 of its 34 references that are in the map. First posted on arXiv 4 May 2021.

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28 of 34 references.

References · 28

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16 more
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Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 1; 2026: 1.

3 papers.