Action Candidate Based Clipped Double Q-learning for Discrete and Continuous Action Tasks
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Abstract (arXiv)
Double Q-learning is a popular reinforcement learning algorithm in Markov decision process (MDP) problems. Clipped Double Q-learning, as an effective variant of Double Q-learning, employs the clipped double estimator to approximate the maximum expected action value. Due to the underestimation bias of the clipped double estimator, performance of clipped Double Q-learning may be degraded in some stochastic environments. In this paper, in order to reduce the underestimation bias, we propose an action candidate based clipped double estimator for Double Q-learning. Specifically, we first select a set of elite action candidates with the high action values from one set of estimators. Then, among these candidates, we choose the highest valued action from the other set of estimators. Finally, we use the maximum value in the second set of estimators to clip the action value of the chosen action in the first set of estimators and the clipped value is used for approximating the maximum expected action value. Theoretically, the underestimation bias in our clipped Double Q-learning decays monotonically as the number of the action candidates decreases. Moreover, the number of action candidates controls the trade-off between the overestimation and underestimation biases. In addition, we also extend our clipped Double Q-learning to continuous action tasks via approximating the elite continuous action candidates. We empirically verify that our algorithm can more accurately estimate the maximum expected action value on some toy environments and yield good performance on several benchmark problems.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 6 of its 20 references that are in the map. First posted on arXiv 3 May 2021.
Builds on
6 of 20 references.
References · 6
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,179
- 2019MinAtar: An Atari-Inspired Testbed for Thorough and Reproducible Reinforcement Learning Experimentscited by 17
- 2013Estimating the Maximum Expected Value: An Analysis of (Nested) Cross Validation and the Maximum Sample Averagecited by 7
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Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 3; 2026: 1.
7 papers.
- 2025Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLM Reasoningcited by 43
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
- 2023Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?cited by 18
- 2022Action Candidate Driven Clipped Double Q-learning for Discrete and Continuous Action Taskscited by 8
- 2025A Simple "Motivation" Can Enhance Reinforcement Finetuning of Large Reasoning Modelscited by 7
- 2025FUSER: Feed-Forward MUltiview 3D Registration Transformer and SE(3)N Diffusion Refinementcited by 3
- 2026Revisiting Overestimation Bias Problem of Q-learning: Settling Large Discrete Action Space via Action Intersectioncited by 0
- 2026Revisiting Overestimation Bias Problem of Q-learning: Settling Large Discrete Action Space via Action Intersection13 Aug 2026
- 2025FUSER: Feed-Forward MUltiview 3D Registration Transformer and SE(3)N Diffusion Refinement10 Dec 2025
- 2025A Simple "Motivation" Can Enhance Reinforcement Finetuning of Large Reasoning Models23 Jun 2025
- 2025Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLM Reasoning10 Jun 2025
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul 2024
- 2023Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?27 May 2023
- 2022Action Candidate Driven Clipped Double Q-learning for Discrete and Continuous Action Tasks22 Mar 2022