Subgoal-based Reward Shaping to Improve Efficiency in Reinforcement Learning
Not on the map. Why?
Abstract (arXiv)
Reinforcement learning, which acquires a policy maximizing long-term rewards, has been actively studied. Unfortunately, this learning type is too slow and difficult to use in practical situations because the state-action space becomes huge in real environments. Many studies have incorporated human knowledge into reinforcement Learning. Though human knowledge on trajectories is often used, a human could be asked to control an AI agent, which can be difficult. Knowledge on subgoals may lessen this requirement because humans need only to consider a few representative states on an optimal trajectory in their minds. The essential factor for learning efficiency is rewards. Potential-based reward shaping is a basic method for enriching rewards. However, it is often difficult to incorporate subgoals for accelerating learning over potential-based reward shaping. This is because the appropriate potentials are not intuitive for humans. We extend potential-based reward shaping and propose a subgoal-based reward shaping. The method makes it easier for human trainers to share their knowledge of subgoals. To evaluate our method, we obtained a subgoal series from participants and conducted experiments in three domains, four-rooms(discrete states and discrete actions), pinball(continuous and discrete), and picking(both continuous). We compared our method with a baseline reinforcement learning algorithm and other subgoal-based methods, including random subgoal and naive subgoal-based reward shaping. As a result, we found out that our reward shaping outperformed all other methods in learning efficiency.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 15 of its 48 references that are in the map. First posted on arXiv 13 Apr 2021.
Builds on
15 of 48 references.
References · 15
- 2017Deep reinforcement learning from human preferencescited by 3,912
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2016OpenAI Gymcited by 1,736
- 2016Concrete Problems in AI Safetycited by 1,642
- 2016Generative Adversarial Imitation Learningcited by 1,597
- 2017Hindsight Experience Replaycited by 1,136
- 2016The Option-Critic Architecturecited by 448
- 2017FeUdal Networks for Hierarchical Reinforcement Learningcited by 337
- 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progresscited by 298
- 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 260
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 179
- 2018Playing hard exploration games by watching YouTubecited by 99
3 more
Built on by
Citing papers per year: 2022: 4; 2023: 3; 2024: 0; 2025: 0; 2026: 4.
11 papers.
- 2026Save the Good Prefix: Precise Error Penalization via Process-Supervised RL to Enhance LLM Reasoningcited by 11
- 2023Guaranteeing Control Requirements via Reward Shaping in Reinforcement Learningcited by 5
- 2023Developing Driving Strategies Efficiently: A Skill-Based Hierarchical Reinforcement Learning Approachcited by 3
- 2023A Reminder of its Brittleness: Language Reward Shaping May Hinder Learning for Instruction Following Agentscited by 2
- 2022Learning user-defined sub-goals using memory editing in reinforcement learningcited by 1
- 2022Reinforcement Learning for UAV control with Policy and Reward Shapingcited by 1
- 2022A Fully Controllable Agent in the Path Planning using Goal-Conditioned Reinforcement Learningcited by 0
- 2022Tiered Reward: Designing Rewards for Specification and Fast Learning of Desired Behaviorcited by 0
- 2026STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Ordercited by 0
- 2026A Unified Framework for Dynamic Reward Shaping in Reinforcement Learningcited by 0
- 2026Locally-Guided Actor-Critic: Training a Goal-conditioned Actor with a Subgoal-aware Criticcited by 0
- 2026Locally-Guided Actor-Critic: Training a Goal-conditioned Actor with a Subgoal-aware Critic31 Aug 2026
- 2026A Unified Framework for Dynamic Reward Shaping in Reinforcement Learning8 Aug 2026
- 2026Save the Good Prefix: Precise Error Penalization via Process-Supervised RL to Enhance LLM Reasoning26 Jan 2026
- 2026STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Order13 Jan 2026
- 2023Guaranteeing Control Requirements via Reward Shaping in Reinforcement Learning16 Nov 2023
- 2023A Reminder of its Brittleness: Language Reward Shaping May Hinder Learning for Instruction Following Agents26 May 2023
- 2023Developing Driving Strategies Efficiently: A Skill-Based Hierarchical Reinforcement Learning Approach4 Feb 2023
- 2022Tiered Reward: Designing Rewards for Specification and Fast Learning of Desired Behavior7 Dec 2022
- 2022Reinforcement Learning for UAV control with Policy and Reward Shaping6 Dec 2022
- 2022A Fully Controllable Agent in the Path Planning using Goal-Conditioned Reinforcement Learning20 May 2022
- 2022Learning user-defined sub-goals using memory editing in reinforcement learning1 May 2022