mlsanityData to 14 Oct 2026

Subgoal-based Reward Shaping to Improve Efficiency in Reinforcement Learning

arXiv 2104.06411 ↗First posted 13 Apr 2021cs.LG cs.AIcited by 11

Not on the map. Why?

Abstract (arXiv)

Reinforcement learning, which acquires a policy maximizing long-term rewards, has been actively studied. Unfortunately, this learning type is too slow and difficult to use in practical situations because the state-action space becomes huge in real environments. Many studies have incorporated human knowledge into reinforcement Learning. Though human knowledge on trajectories is often used, a human could be asked to control an AI agent, which can be difficult. Knowledge on subgoals may lessen this requirement because humans need only to consider a few representative states on an optimal trajectory in their minds. The essential factor for learning efficiency is rewards. Potential-based reward shaping is a basic method for enriching rewards. However, it is often difficult to incorporate subgoals for accelerating learning over potential-based reward shaping. This is because the appropriate potentials are not intuitive for humans. We extend potential-based reward shaping and propose a subgoal-based reward shaping. The method makes it easier for human trainers to share their knowledge of subgoals. To evaluate our method, we obtained a subgoal series from participants and conducted experiments in three domains, four-rooms(discrete states and discrete actions), pinball(continuous and discrete), and picking(both continuous). We compared our method with a baseline reinforcement learning algorithm and other subgoal-based methods, including random subgoal and naive subgoal-based reward shaping. As a result, we found out that our reward shaping outperformed all other methods in learning efficiency.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 15 of its 48 references that are in the map. First posted on arXiv 13 Apr 2021.

Builds on

15 of 48 references.

References · 15

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3 more
  1. 2019Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewardscited by 40
  2. 2019Learning from Trajectories via Subgoal Discoverycited by 28
  3. 2019Improving interactive reinforcement learning: What makes a good teacher?cited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 4; 2023: 3; 2024: 0; 2025: 0; 2026: 4.

11 papers.