Behavior-Guided Actor-Critic: Improving Exploration via Learning Policy Behavior Representation for Deep Reinforcement Learning
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Abstract (arXiv)
In this work, we propose Behavior-Guided Actor-Critic (BAC), an off-policy actor-critic deep RL algorithm. BAC mathematically formulates the behavior of the policy through autoencoders by providing an accurate estimation of how frequently each state-action pair was visited while taking into consideration state dynamics that play a crucial role in determining the trajectories produced by the policy. The agent is encouraged to change its behavior consistently towards less-visited state-action pairs while attaining good performance by maximizing the expected discounted sum of rewards, resulting in an efficient exploration of the environment and good exploitation of all high reward regions. One prominent aspect of our approach is that it is applicable to both stochastic and deterministic actors in contrast to maximum entropy deep reinforcement learning algorithms. Results show considerably better performances of BAC when compared to several cutting-edge learning algorithms.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 16 of its 34 references that are in the map. First posted on arXiv 9 Apr 2021.
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16 of 34 references.
References · 16
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4 more
- 2017Count-Based Exploration with Neural Density Modelscited by 255
- 2017Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximationcited by 119
- 2017Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agentscited by 107
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Citing papers per year: 2021: 2.
2 papers.
- 2021Influence-Based Reinforcement Learning for Intrinsically-Motivated Agentscited by 2
- 2021Soft Actor-Critic With Integer Actionscited by 2
- 2021Soft Actor-Critic With Integer Actions17 Sep 2021
- 2021Influence-Based Reinforcement Learning for Intrinsically-Motivated Agents28 Aug 2021