mlsanityData to 7 Oct 2026

Behavior-Guided Actor-Critic: Improving Exploration via Learning Policy Behavior Representation for Deep Reinforcement Learning

arXiv 2104.04424 ↗First posted 9 Apr 2021cs.LG cs.AIcited by 2

Not on the map. Why?

Abstract (arXiv)

In this work, we propose Behavior-Guided Actor-Critic (BAC), an off-policy actor-critic deep RL algorithm. BAC mathematically formulates the behavior of the policy through autoencoders by providing an accurate estimation of how frequently each state-action pair was visited while taking into consideration state dynamics that play a crucial role in determining the trajectories produced by the policy. The agent is encouraged to change its behavior consistently towards less-visited state-action pairs while attaining good performance by maximizing the expected discounted sum of rewards, resulting in an efficient exploration of the environment and good exploitation of all high reward regions. One prominent aspect of our approach is that it is applicable to both stochastic and deterministic actors in contrast to maximum entropy deep reinforcement learning algorithms. Results show considerably better performances of BAC when compared to several cutting-edge learning algorithms.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 16 of its 34 references that are in the map. First posted on arXiv 9 Apr 2021.

Builds on

16 of 34 references.

References · 16

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2013Auto-Encoding Variational Bayescited by 3,980
  4. 2015Continuous control with deep reinforcement learningcited by 3,279
  5. 2015Trust Region Policy Optimizationcited by 2,503
  6. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  7. 2016OpenAI Gymcited by 1,684
  8. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  9. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  10. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
  11. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 277
  12. 2018Large-Scale Study of Curiosity-Driven Learningcited by 277
4 more
  1. 2017Count-Based Exploration with Neural Density Modelscited by 255
  2. 2017Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximationcited by 119
  3. 2017Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agentscited by 107
  4. 2019Off-Policy Actor-Critic in an Ensemble: Achieving Maximum General Entropy and Effective Environment Exploration in Deep Reinforcement Learningcited by 4

Built on by

Cited by year

Citing papers per year: 2021: 2.

2 papers.