mlsanityData to 14 Oct 2026

Physics-based Differentiable Depth Sensor Simulation

arXiv 2103.16563 ↗First posted 30 Mar 2021cs.CV cs.GRcited by 6

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Abstract (arXiv)

Gradient-based algorithms are crucial to modern computer-vision and graphics applications, enabling learning-based optimization and inverse problems. For example, photorealistic differentiable rendering pipelines for color images have been proven highly valuable to applications aiming to map 2D and 3D domains. However, to the best of our knowledge, no effort has been made so far towards extending these gradient-based methods to the generation of depth (2.5D) images, as simulating structured-light depth sensors implies solving complex light transport and stereo-matching problems. In this paper, we introduce a novel end-to-end differentiable simulation pipeline for the generation of realistic 2.5D scans, built on physics-based 3D rendering and custom block-matching algorithms. Each module can be differentiated w.r.t sensor and scene parameters; e.g., to automatically tune the simulation for new devices over some provided scans or to leverage the pipeline as a 3D-to-2.5D transformer within larger computer-vision applications. Applied to the training of deep-learning methods for various depth-based recognition tasks (classification, pose estimation, semantic segmentation), our simulation greatly improves the performance of the resulting models on real scans, thereby demonstrating the fidelity and value of its synthetic depth data compared to previous static simulations and learning-based domain adaptation schemes.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 26 of its 76 references that are in the map. First posted on arXiv 30 Mar 2021.

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26 of 76 references.

References · 26

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14 more
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Citing papers per year: 2022: 3; 2023: 1; 2024: 1; 2025: 1.

6 papers.