mlsanityData to 7 Oct 2026

Theoretical bounds on data requirements for the ray-based classification

arXiv 2103.09577 ↗First posted 17 Mar 2021cs.LG cs.CV stat.MLcited by 4

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Abstract (arXiv)

The problem of classifying high-dimensional shapes in real-world data grows in complexity as the dimension of the space increases. For the case of identifying convex shapes of different geometries, a new classification framework has recently been proposed in which the intersections of a set of one-dimensional representations, called rays, with the boundaries of the shape are used to identify the specific geometry. This ray-based classification (RBC) has been empirically verified using a synthetic dataset of two- and three-dimensional shapes (Zwolak et al. in Proceedings of Third Workshop on Machine Learning and the Physical Sciences (NeurIPS 2020), Vancouver, Canada [December 11, 2020], arXiv:2010.00500, 2020) and, more recently, has also been validated experimentally (Zwolak et al., PRX Quantum 2:020335, 2021). Here, we establish a bound on the number of rays necessary for shape classification, defined by key angular metrics, for arbitrary convex shapes. For two dimensions, we derive a lower bound on the number of rays in terms of the shape's length, diameter, and exterior angles. For convex polytopes in ℝN, we generalize this result to a similar bound given as a function of the dihedral angle and the geometrical parameters of polygonal faces. This result enables a different approach for estimating high-dimensional shapes using substantially fewer data elements than volumetric or surface-based approaches.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 10 of its 43 references that are in the map. First posted on arXiv 17 Mar 2021.

Builds on

10 of 43 references.

References · 10

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Cited by year

Citing papers per year: 2021: 2; 2022: 1; 2023: 1.

4 papers.