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Modelling Human Kinetics and Kinematics during Walking using Reinforcement Learning

arXiv 2103.08125 ↗First posted 15 Mar 2021cs.RO cs.LGcited by 0

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Abstract (arXiv)

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn high-dimensional motor skills while being robust to variations in the environment dynamics. Our approach iterates between policy learning and parameter identification to match the real-world bio-mechanical human data. We present a thorough evaluation of the kinematics, kinetics and ground reaction forces generated by our learned virtual human agent. We also show that the method generalizes well across human-subjects with different kinematic structure and gait-characteristics.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 18 references that are in the map. First posted on arXiv 15 Mar 2021.

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8 of 18 references.

References · 8

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2015Trust Region Policy Optimizationcited by 2,503
  3. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  4. 2016The CMA Evolution Strategy: A Tutorialcited by 364
  5. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  6. 2018Learning Symmetric and Low-energy Locomotioncited by 53
  7. 2019Sim-to-Real Transfer for Biped Locomotioncited by 50
  8. 2019Learning a Control Policy for Fall Prevention on an Assistive Walking Devicecited by 4

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