Win-Fail Action Recognition
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Abstract (arXiv)
Current video/action understanding systems have demonstrated impressive performance on large recognition tasks. However, they might be limiting themselves to learning to recognize spatiotemporal patterns, rather than attempting to thoroughly understand the actions. To spur progress in the direction of a truer, deeper understanding of videos, we introduce the task of win-fail action recognition -- differentiating between successful and failed attempts at various activities. We introduce a first of its kind paired win-fail action understanding dataset with samples from the following domains: "General Stunts," "Internet Wins-Fails," "Trick Shots," and "Party Games." Unlike existing action recognition datasets, intra-class variation is high making the task challenging, yet feasible. We systematically analyze the characteristics of the win-fail task/dataset with prototypical action recognition networks and a novel video retrieval task. While current action recognition methods work well on our task/dataset, they still leave a large gap to achieve high performance. We hope to motivate more work towards the true understanding of actions/videos. Dataset will be available from https://github.com/ParitoshParmar/Win-Fail-Action-Recognition.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 25 of its 56 references that are in the map. First posted on arXiv 15 Feb 2021.
Builds on
25 of 56 references.
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13 more
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Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 2.
4 papers.
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
- 2025Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoningcited by 13
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2025A Decade of Action Quality Assessment: Largest Systematic Survey of Trends, Challenges, and Future Directionscited by 7
- 2025Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning17 Dec 2025
- 2025A Decade of Action Quality Assessment: Largest Systematic Survey of Trends, Challenges, and Future Directions5 Feb 2025
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications2 Jun 2022