mlsanityData to 7 Oct 2026

Hierarchical Width-Based Planning and Learning

arXiv 2101.06177 ↗First posted 15 Jan 2021cs.AIcited by 6

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Abstract (arXiv)

Width-based search methods have demonstrated state-of-the-art performance in a wide range of testbeds, from classical planning problems to image-based simulators such as Atari games. These methods scale independently of the size of the state-space, but exponentially in the problem width. In practice, running the algorithm with a width larger than 1 is computationally intractable, prohibiting IW from solving higher width problems. In this paper, we present a hierarchical algorithm that plans at two levels of abstraction. A high-level planner uses abstract features that are incrementally discovered from low-level pruning decisions. We illustrate this algorithm in classical planning PDDL domains as well as in pixel-based simulator domains. In classical planning, we show how IW(1) at two levels of abstraction can solve problems of width 2. For pixel-based domains, we show how in combination with a learned policy and a learned value function, the proposed hierarchical IW can outperform current flat IW-based planners in Atari games with sparse rewards.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 7 of its 23 references that are in the map. First posted on arXiv 15 Jan 2021.

Builds on

7 of 23 references.

References · 7

  1. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  2. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  3. 2020First return, then explorecited by 256
  4. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  5. 2020Planning from Pixels in Atari with Learned Symbolic Representationscited by 11
  6. 2019Deep Policies for Width-Based Planning in Pixel Domainscited by 6
  7. 2018Planning with Pixels in (Almost) Real Timecited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 0; 2023: 1; 2024: 1; 2025: 0; 2026: 1.

6 papers.