Planning from Pixels in Atari with Learned Symbolic Representations
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Abstract (arXiv)
Width-based planning methods have been shown to yield state-of-the-art performance in the Atari 2600 domain using pixel input. One successful approach, RolloutIW, represents states with the B-PROST boolean feature set. An augmented version of RolloutIW, π-IW, shows that learned features can be competitive with handcrafted ones for width-based search. In this paper, we leverage variational autoencoders (VAEs) to learn features directly from pixels in a principled manner, and without supervision. The inference model of the trained VAEs extracts boolean features from pixels, and RolloutIW plans with these features. The resulting combination outperforms the original RolloutIW and human professional play on Atari 2600 and drastically reduces the size of the feature set.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Dec 2020.
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Citing papers per year: 2021: 5; 2022: 3; 2023: 0; 2024: 0; 2025: 1; 2026: 2.
11 papers.
- 2021Learning Neuro-Symbolic Relational Transition Models for Bilevel Planningcited by 43
- 2022Inductive Biases for Object-Centric Representations in the Presence of Complex Texturescited by 13
- 2021The Role of Pretrained Representations for the OOD Generalization of Reinforcement Learning Agentscited by 12
- 2022Symbolic Visual Reinforcement Learning: A Scalable Framework with Object-Level Abstraction and Differentiable Expression Searchcited by 9
- 2021Hierarchical Width-Based Planning and Learningcited by 6
- 2025Neuro-Symbolic Imitation Learning: Discovering Symbolic Abstractions for Skill Learningcited by 4
- 2021Is Policy Learning Overrated?: Width-Based Planning and Active Learning for Ataricited by 1
- 2021Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmarkcited by 0
- 2022Symbolic Distillation for Learned TCP Congestion Controlcited by 0
- 2026Discrete World Models via Regularizationcited by 0
- 2026See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplaycited by 0
- 2026See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplay12 Mar 2026
- 2026Discrete World Models via Regularization2 Mar 2026
- 2025Neuro-Symbolic Imitation Learning: Discovering Symbolic Abstractions for Skill Learning27 Mar 2025
- 2022Symbolic Visual Reinforcement Learning: A Scalable Framework with Object-Level Abstraction and Differentiable Expression Search30 Dec 2022
- 2022Symbolic Distillation for Learned TCP Congestion Control24 Oct 2022
- 2022Inductive Biases for Object-Centric Representations in the Presence of Complex Textures18 Apr 2022
- 2021Is Policy Learning Overrated?: Width-Based Planning and Active Learning for Atari30 Sep 2021
- 2021The Role of Pretrained Representations for the OOD Generalization of Reinforcement Learning Agents12 Jul 2021
- 2021Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark23 Jun 2021
- 2021Learning Neuro-Symbolic Relational Transition Models for Bilevel Planning28 May 2021
- 2021Hierarchical Width-Based Planning and Learning15 Jan 2021